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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-09-29
SCI32: Fix crashes in line drawing code
Filippos Karapetis
2016-09-29
SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo
Colin Snover
2016-09-29
SCI32: Extra bounds checking in CelObj renderer
Colin Snover
2016-09-29
SCI32: Always build scaler tables to the maximum possible size
Colin Snover
2016-09-29
SCI32: Clean up scaling flags
Colin Snover
2016-09-29
SCI32: Fix Torin inventory crash caused by wrong array type
Colin Snover
2016-09-29
SCI32: Fix CelObj scaling in games with hi-res scripts
Colin Snover
2016-09-29
SCI32: Disable "change directory" button in native save/load dialogue
Colin Snover
2016-09-29
SCI32: Fix compilation warnings
Colin Snover
2016-09-29
SCI32: Fix warnings and incompatible save games when built without SCI32
Colin Snover
2016-09-29
SCI: Rename "until" to "thru" in kernel call signatures
Colin Snover
2016-09-29
SCI32: Put brackets around rest parameters
Colin Snover
2016-09-29
SCI32: Add mark for KQ7 in script patches
Colin Snover
2016-09-29
SCI32: Emulate MGDX ego view metadata
Colin Snover
2016-09-29
SCI32: Fix deleting save games in KQ7
Colin Snover
2016-09-29
SCI32: Fix multiple bugs in kSave
Colin Snover
2016-09-29
SCI32: Emulate Shivers 1 game score metadata
Colin Snover
2016-09-29
SCI32: Add more debugger support for dumping SCI32 arrays
Colin Snover
2016-09-29
SCI32: Increase allowed number of save games in native save/load
Colin Snover
2016-09-29
SCI32: Improve MGDX support
Colin Snover
2016-09-29
SCI32: Fix read overflow when there are no save games
Colin Snover
2016-09-29
SCI32: Add handling for save catalogues
Colin Snover
2016-09-29
SCI32: Implement ScummVM save/load
Colin Snover
2016-09-29
SCI: Replace magic numbers for globals with named constants
Colin Snover
2016-09-29
SCI32: Correct return values for kFileIO operations
Colin Snover
2016-09-29
SCI32: Implement kSave for standard-save SCI32 games
Colin Snover
2016-09-29
SCI32: Fix "new game" and auto-save functionality
Colin Snover
2016-09-29
SCI32: Add constants documentation
Colin Snover
2016-09-29
SCI: Split savegame descriptor fill code from savegame list code
Colin Snover
2016-09-29
SCI32: Start implementing kSave for SCI32
Colin Snover
2016-09-29
SCI32: Clean up and fix some SCI32-only kFileIO operations
Colin Snover
2016-09-29
SCI32: Add support for kPrintDebug
Colin Snover
2016-09-29
SCI32: Implement kSetHotRectangles
Colin Snover
2016-09-29
SCI32: Fix kFileIOOpen signature
Colin Snover
2016-09-29
SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6
Colin Snover
2016-09-29
SCI32: Rewrite kArray & kString
Colin Snover
2016-09-29
SCI32: Add a trap for invalid calls to kNumCels
Colin Snover
2016-09-29
SCI: Improve debugging output for selector failures
Colin Snover
2016-09-29
SCI: Generalize code for getting information on the current call
Colin Snover
2016-09-29
SCI: Fix whitespace
Colin Snover
2016-09-29
SCI: Fix typo in debugger help
Colin Snover
2016-09-29
SCI32: Fix buffer overflow when drawing border to a tiny text bitmap
Colin Snover
2016-09-29
SCI32: Improved game resolution detection
Colin Snover
2016-09-29
SCI: Put CD flag on CD games
Colin Snover
2016-09-29
SCI32: Skip SEQ playback if file not found
Colin Snover
2016-09-29
SCI32: Fix incorrect use of speedThrottler in Video32
Colin Snover
2016-09-29
SCI: Move SciEngine::sleep to correct source file
Colin Snover
2016-09-29
SCI32: Fix incorrect warnings about unlocking type 140
Colin Snover
2016-09-29
SCI32: Explicitly instantiate MIN/MAX templates
Colin Snover
2016-09-29
SCI32: Update screen on frameout, instead of in the event loop
Colin Snover
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