Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-22 | SCUMM: Fix warnings thrown by MSVC | Filippos Karapetis | |
2016-05-22 | SAGA: Remove curly brackets from some 1-line if statements | Filippos Karapetis | |
2016-05-22 | Merge pull request #759 from salty-horse/neverhood_audio | Eugene Sandulenko | |
NEVERHOOD: Reduce audio header dependencies | |||
2016-05-22 | Merge pull request #760 from salty-horse/scumm_audio | Eugene Sandulenko | |
SCUMM: Reduce audio header dependencies | |||
2016-05-22 | SCUMM HE: Cleanup | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added stub for Tree class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added main Moonbase AI code | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Moved Moonbase stuff to v90he | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added Moonbase Traveller class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added implementation for Sortie and DefenderUnit classes | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added Moonbase Node class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added Weapon class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: AIEntity class implementation | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Initial stub for Moonbase AI | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Documented more opcodes | Eugene Sandulenko | |
2016-05-22 | SCI: Script patch for fixing 3 missing points in QfG3 | Omer Mor | |
The hero is unable to tell Rakeesh and Kreesha about the Simabani initiation, which would award him 3 points. This is caused by a heap bug in room 285: the local array of possible messages omits this message. The patch fixes the bug by adding this message to the array. Fixes bug #7086 | |||
2016-05-21 | SCUMM: Reduce audio header dependencies | Ori Avtalion | |
2016-05-21 | NEVERHOOD: Reduce audio header dependencies | Ori Avtalion | |
2016-05-21 | GNAP: Remove yet another TODO | Strangerke | |
2016-05-21 | GNAP: Implement setSoundVolume | Strangerke | |
2016-05-21 | GNAP: Remove or rephrase a couple of notes | Strangerke | |
2016-05-20 | GNAP: Remove some obsolete comments, take better advantage of the possible ↵ | Strangerke | |
values of gfxItem._flags (0 and 1) | |||
2016-05-20 | GNAP: Rework gfxItem, remove the code related to impossible flag values | Strangerke | |
2016-05-20 | GNAP: Remove erroneous comments, simplify a call to blitSprite32 | Strangerke | |
2016-05-20 | GNAP: Fix sprite transparency | Eugene Sandulenko | |
2016-05-20 | GNAP: Fix transparency | Eugene Sandulenko | |
2016-05-20 | GNAP: Remove some unused variables in resources | Strangerke | |
2016-05-20 | GNAP: Remove TODOs, add safeguard checks | Strangerke | |
2016-05-20 | GNAP: Remove obsolete TODOs | Strangerke | |
2016-05-20 | GNAP: Implement delayTicks functions, refactor them to share code | Strangerke | |
2016-05-20 | GNAP: Remove some CHECKME's | Strangerke | |
2016-05-20 | GNAP: Enable a clown sequence which wasn't used in the original due to a bug | Strangerke | |
2016-05-20 | GNAP: Rework the code of Scene07::run, remove an obsolete todo | Strangerke | |
2016-05-19 | GNAP: Add several checks on _gameDone in order to quit the game quickly | Strangerke | |
2016-05-19 | GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵ | Strangerke | |
the large hand in savegames | |||
2016-05-19 | GNAP: Add thumbnails, rewrite partially querySaveMetaInfos. | Strangerke | |
Gnap's hand and device are in the middle of the screen, there's place for improvement | |||
2016-05-18 | GNAP: Change pixel format - Courtesy of _sev | Strangerke | |
2016-05-18 | SCUMM HE: Document sprite group opcodes | Eugene Sandulenko | |
2016-05-18 | TINSEL: Fix out-of-bounds array access | Eugene Sandulenko | |
2016-05-18 | ACCESS: Plug memory leak | Eugene Sandulenko | |
2016-05-17 | GNAP: Fix the coding style of a couple of casts | Strangerke | |
2016-05-17 | GNAP: Fix some spacing | Strangerke | |
2016-05-17 | GNAP: Add missing stars in header, change include guard name in gnap.h | Strangerke | |
2016-05-17 | SCUMM HE: Complete Complex Array Operations subopcode. | Eugene Sandulenko | |
Used in FOW calculations in Moonbase. | |||
2016-05-17 | KYRA: Remove redundant code. | Eugene Sandulenko | |
item variable value is less than 33, that is, 32 max. item+1 is never > 33. Thus, the clapping code is redundant. | |||
2016-05-17 | CINE: Remove useless code. | Eugene Sandulenko | |
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false. | |||
2016-05-17 | AGI: Remove useless code. | Eugene Sandulenko | |
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-17 | SCUMM HE: Started work on Complex Array Operations | Eugene Sandulenko | |
2016-05-17 | LAB: Fix waiting for sounds embedded in animations | Filippos Karapetis | |
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d |