Age | Commit message (Collapse) | Author |
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We don't implement the keyboard cursor movement anyway, and it was
stopping Space and Enter from working when showing dialogs
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sub-files in Resources::load
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This allows the engine to quit immediately while actors are moving,
e.g. while Joe is walking towards Lola's bedroom
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I forgot to remove that code in commit 0cb0a09 when I removed the
line that preceded it.
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Instead of factoring the volume into the tone attenuation it now scales
the volume table. This way it still uses the full table when playing
at a low volume and therefore keeps the 16 attenuation levels.
Also use kMusicSoundType instead of kSFXSoundType to be coherent with what
the MIDI output is doing (volume for both music and SFX is controlled by
the Music volume slider).
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This was a regression from ceb2909.
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A higher volume in the GUI resulted in a lower music volume (and
lower volume in the GUI resulted in higher music volume).
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This looks like a regression from commit 24bb5da: AGI: Add a layer of
abstraction between the sound chip and the two players
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Also add file size for Sam & Max and DOTT French Mac versions.
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