aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2012-01-23TSAGE: R2R - Implement scene 1945Strangerke
2012-01-22TSAGE: R2R - Implement scene 1925Strangerke
2012-01-22TSAGE: Implemented R2R Scene 500Paul Gilbert
2012-01-21KYRA: Fix out of bounds access caused by a typo.Johannes Schickel
Thanks to dhewg for pointing this one out.
2012-01-21TSAGE: Fix parenthesis in R2R scene 160Paul Gilbert
2012-01-21TSAGE: Implemented R2R Scene 160 - CreditsPaul Gilbert
2012-01-20TSAGE: R2R - Implement scene 1900Strangerke
2012-01-20TSAGE: R2R - Implement scene 1875Strangerke
2012-01-20TSAGE: R2R - Implement scene 1800Strangerke
2012-01-18TSAGE: R2R - Implement scene 1700Strangerke
2012-01-18SWORD1: Do not look for color indexes in cutscenes when there is no subtitlesThierry Crozat
2012-01-18SWORD1: Use color for subtitles during cutsceneThierry Crozat
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively).
2012-01-17TSAGE: R2R - Implement scene 1625Strangerke
2012-01-17TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)Strangerke
Thanks eriktorbjorn for pointing it
2012-01-17TSAGE: R2R - Implement scene 1580Strangerke
Also fix a couple of setdetails calls in scene 1550
2012-01-17TSAGE: R2R - Partial implementation of scene 1575Strangerke
2012-01-16TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()Strangerke
Also fix a couple of things in scene 1550
2012-01-16TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()Strangerke
2012-01-16SCI: Update a workaround for the demo of QFG4 to make it work againFilippos Karapetis
2012-01-16KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".Johannes Schickel
This was a regression from 6a3d0e712940bf4560e5302c40f07f5f6eb8e0aa. This still assures that the workaround for bug #1498221 works.
2012-01-16KYRA: (EOB) - change behavior of safe game file importing codeathrxx
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16SCI: Remove outdated commentWillem Jan Palenstijn
2012-01-16TSAGE: R2R - Scene 1550: Implement subA4D14()Strangerke
2012-01-15TSAGE: R2R - Fix a GCC warningStrangerke
Thanks LordHoto for pointing it
2012-01-15TSAGE: R2R - Scene 1550: Implement subA2B2F()Strangerke
2012-01-15SCI: Properly handle negative coordinates in drawTextBitmap()Filippos Karapetis
This fixes occasional crashes when going to the map in GK1. Many thanks to digitall for finding this through Valgrind
2012-01-15SCI: Simplify kString(Dup) using the overloaded = operatorFilippos Karapetis
Thanks to wjp for his suggestion
2012-01-15SCI: Ignore an invalid export in a script in the demo of RAMAFilippos Karapetis
2012-01-15SCI: Use fromString() in kString(Dup) to simplify codeFilippos Karapetis
2012-01-15SCI: Zero-terminate strings in SciString::fromString()Filippos Karapetis
2012-01-15SCI: Remove wrong script-to-array copying code in kArrayFilippos Karapetis
2012-01-15SCI: Fix a nasty bug in kString(Dup)Filippos Karapetis
The rawString variable is no longer pointing to invalidated data. This fixes cases where strings are manipulated by game scripts, such as the graveyard and rada drum puzzles in GK1
2012-01-15SCI: Clean up some memory management and loopsWillem Jan Palenstijn
2012-01-15SCI: Plug a leak in ResourceManager::processWavePatch()Filippos Karapetis
Many thanks to digitall for finding this one
2012-01-15SCI: Plug loads of memory leaks in the SCI32 graphics codeFilippos Karapetis
Many thanks to digitall for finding these
2012-01-15SCI: Plug a leak in ResourceManager::detectSciVersion()Filippos Karapetis
Many thanks to digitall for finding this one
2012-01-15TSAGE: Don't use "&&" synonym "and".Johannes Schickel
2012-01-15SCUMM: add missing free()athrxx
2012-01-15KYRA: (EOB) - add support for original save game filesathrxx
The engine will try to import original save game files once per target (especially the "Quick Start Party"). Afterwards the user can manually import save files with the debug console.
2012-01-15Merge pull request #166 from BenCastricum/masterEugene Sandulenko
SCUMM: Added detection for more Dutch HE demos
2012-01-15DRACI: Move readByte() and readUint32LE() out of assert()Torbjörn Andersson
2012-01-14LURE: Move readByte() call out of assert()Torbjörn Andersson
2012-01-14SCI: Add a script patch to fix a script bug in GK1 floppyFilippos Karapetis
This bug leads to a crash after Gabriel interrogates people, and is caused by incorrect ordering in two checks, which was fixed in the CD version
2012-01-14KYRA: Make workaround for bug #1498221 work again.Johannes Schickel
The bug in question is "KYRA1: Glitches when meeting Zanthia". This is a regression from 0af418e7ea3a41f93fcc551a45ee5bae822d812a as far as I can tell.
2012-01-14KYRA: Fix missing debug commands.Johannes Schickel
This is a regression from cfac223cee7cc8136fdf43dea1465a1b060a803b.
2012-01-14SCI: Don't clip the plane rectangle in kernelDeletePlane()Filippos Karapetis
The actual cause for this clipping has been fixed
2012-01-14SCI: When deleting a plane, also delete the items in itFilippos Karapetis
This fixes a crash in GK1 day 2, after using the thermostat outside Mosely's office
2012-01-14Merge pull request #165 from eriktorbjorn/dig-workaroundTorbjörn Andersson
SCUMM: Work around spider lair script bug in The Dig When entering the spider lair, the entry script may optionally start the sound of running water. However, this sound is never explicitly stopped, so it may continue for quite a while. (When I tried it with DOSBox, it didn't stop until I got back to the Nexus.) This workaround adds a fade-out to the sound when the exit script is about to run. This is consistent with how that same sound effect is faded out in the underwater cavern (room 33).
2012-01-14SCUMM: Fix workaround for Dig spider lair sound glitchTorbjörn Andersson
The soundKludge() function assumes there are always 8 parameters for Digital iMUSE script commands.
2012-01-14SCI: Fix bug in fadeIn()/fadeOut()Filippos Karapetis
This wasn't added in 4742b4d728ba772d47cc497681c9bfb0144475bc)