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2012-06-02WINTERMUTE: Add protected to ScValueEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Require 32bpp for now.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Solve some const-char related warnings.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Remove a few defines from wintypes.hEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Remove a few of the __WIN32__ macros.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make Sprites draw again.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Handle a few more forbidden symbols.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Remove a few warnings.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Unify license-headers, and header-guards.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Run Astyle on code-files to reformat.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add const to even more char* (Possibly the last ones)Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add const to even more char-pointers.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add const to almost all char *Filename instances.Einar Johan Trøan Sømåen
Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more.
2012-06-02WINTERMUTE: Add empty virtual destructors to the Debugger-classes, to ↵Einar Johan Trøan Sømåen
silence a few warnings.
2012-06-02WINTERMUTE: Preliminary fontwork.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix a few swtich-related warnings in PlatformSDL.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix a few warnings in BRenderSDL.hEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Disable fonts, and remove FreeType2.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix StringUtil::EndsWithEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make CBSoundBuffer initialize it's SoundHandle.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make ScEngine use Common::String to avoid some double-frees.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix font-related crash.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Comment out Mac OS X specific code.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Cleanup the includes in Platform SDLEinar Johan Trøan Sømåen
This should remove the last SDL-include in-engine
2012-06-02WINTERMUTE: Remove a few SDL-includes.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Initial conversion of events from SDL2->OSystemEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make the messiest warnings warn just once.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Some refactoring in BSoundMgr.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in basic sound-support.Einar Johan Trøan Sømåen
Right now, all that is supported is triggering OGG-files, the choice of codec is hardcoded, and stopping/pausing etc isn't added in.
2012-06-02WINTERMUTE: Add a simple alpha-hack for rendering.Einar Johan Trøan Sømåen
This is not pretty, but atleast it shows the entire first screen for 'Dirty Split' drawing fine.
2012-06-02WINTERMUTE: Make the engine atleast draw something.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Cleanup the debug-warnings a bit.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make the mainloop run after initialization.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Start work on porting BRenderSDL away from SDL2Einar Johan Trøan Sømåen
In particular this stubs away a few troublesome SDL-calls, that stopped us from getting the engine to start right now.
2012-06-02WINTERMUTE: Silence an error when trying to set window-titleEinar Johan Trøan Sømåen
Currently we don't set the window-title anyhow, so why trigger an error about the text-encoding?
2012-06-02WINTERMUTE: Correct assumptions about PathUtil::GetExtensionEinar Johan Trøan Sømåen
This puts it in line with Common::lastPathComponent, i.e. not including the '.'
2012-06-02WINTERMUTE: Make BPkgFiles use SubStreams for non-compressed files too.Einar Johan Trøan Sømåen
Since we already do the assumption that we don't need to do the same package-seeks for compressed files, this assumption needs to be carried for uncompressed files too.
2012-06-02WINTERMUTE: Make BSurfaceSDL init its filename again.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Correct the default-resolution to 640x480Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Avoid touching SDL_Quit in-engineEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make BPkgFile use zlib-streams and substreams.Einar Johan Trøan Sømåen
Note that there is still much that could be simplified here by using substreams more extensively, instead of the specific WinterMute-solutions that are currently in place for dcp-files.
2012-06-02WINTERMUTE: Mass rename m_FooBar -> _fooBarEugene Sandulenko
2012-06-02WINTERMUTE: Add in the Particle-stuff, now everything links, and the ↵Einar Johan Trøan Sømåen
AdGame-constructor starts.
2012-06-02WINTERMUTE: Add the missing TinyXML-partsEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Remove STL from ScValueEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BKeyboardState to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BDiskFile to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Stub and add BRenderSDL to the buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BSurfaceSDL to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add crc to the buildEinar Johan Trøan Sømåen