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author | Einar Johan Trøan Sømåen | 2012-05-11 01:11:05 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 12:42:11 +0200 |
commit | ffffd68f195963a2d55f12bdecd6e05699669c38 (patch) | |
tree | 871c0abe92031d5b12557a676bb6b48633f33b42 /engines | |
parent | ab98efe595b09ca44fc6c9283e7aedcdb4f2dd9a (diff) | |
download | scummvm-rg350-ffffd68f195963a2d55f12bdecd6e05699669c38.tar.gz scummvm-rg350-ffffd68f195963a2d55f12bdecd6e05699669c38.tar.bz2 scummvm-rg350-ffffd68f195963a2d55f12bdecd6e05699669c38.zip |
WINTERMUTE: Make CBSoundBuffer initialize it's SoundHandle.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/wintermute/BSoundBuffer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/wintermute/BSoundBuffer.cpp b/engines/wintermute/BSoundBuffer.cpp index a58f39c869..e045d4d769 100644 --- a/engines/wintermute/BSoundBuffer.cpp +++ b/engines/wintermute/BSoundBuffer.cpp @@ -49,6 +49,7 @@ namespace WinterMute { //////////////////////////////////////////////////////////////////////////
CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) {
_stream = NULL;
+ _handle = new Audio::SoundHandle;
// _sync = NULL;
_streamed = false;
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