index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2018-10-02
GOB: Add Detection Entry for PCGames Ween Demo.
D G Turner
2018-09-29
SCI: Script patch for LB2 armor inset, bug #10709
sluicebox
2018-09-26
FULLPIPE: Fix For Memory Leak When Exiting Through Game Menu.
D G Turner
2018-09-26
STARTREK: Add Detection Entry for English Demo.
D G Turner
2018-09-25
STARTREK: Add Detection Entry For German Version of Judgement Rites.
D G Turner
2018-09-24
LASTEXPRESS: Fix GCC Enum Comparison Mismatch Warning.
D G Turner
2018-09-24
LASTEXPRESS: Fix GCC Warnings
D G Turner
2018-09-24
LASTEXPRESS: more fixes in NPC logic
Evgeny Grechnikov
2018-09-21
SCI: Script patch for LB2 desk lamp, bug #10706
sluicebox
2018-09-16
WINTERMUTE: Flush ConfMan to disk on every change (#1314)
lolbot-iichan
2018-09-16
SCI: Script patch for LB2 crate room bug #10701
sluicebox
2018-09-15
GOB: Correct build breakage for DS/PSP2 from previous commit.
D G Turner
2018-09-15
GOB: fixed missing member initialization
Martin Gerhardy
2018-09-14
LASTEXPRESS: Add Missing End Markers to Detection Entry File Lists.
D G Turner
2018-09-14
LASTEXPRESS: added detection entry for gog release
Martin Gerhardy
2018-09-13
DIRECTOR: fixed warning with gcc 8.2
Martin Gerhardy
2018-09-13
SWORD2: fixed compiler warning with gcc 8.2
Martin Gerhardy
2018-09-13
LASTEXPRESS: fixed warnings with gcc 8.2
Martin Gerhardy
2018-09-11
LASTEXPRESS: more fixes in NPC logic
Evgeny Grechnikov
2018-09-09
MOHAWK: RIVEN: Don't allow saving from the GMM if no game is started
Bastien Bouclet
2018-09-09
MOHAWK: RIVEN: Don't allow opening the main menu from the config screens
Bastien Bouclet
2018-09-09
MOHAWK: RIVEN: Return to main menu after the credits
David Fioramonti
2018-09-07
TITANIC: Fix infinite Barbot animation loop after loading savegame
Paul Gilbert
2018-09-06
SCI32: Allow malformed calls to kLock in PQ:SWAT, after the training videos
Filippos Karapetis
2018-09-06
MUTATIONOFJB: Small fixes.
Ľubomír Remák
2018-09-06
MUTATIONOFJB: Add support for 'look' action on inventory items.
Ľubomír Remák
2018-09-04
SCI32: Fix typo
Filippos Karapetis
2018-09-04
SCI32: More workarounds for Hoyle Classic Games - Poker minigame
Filippos Karapetis
2018-09-04
SCI32: Add more workarounds for Hoyle Classic Games
Filippos Karapetis
2018-09-02
LASTEXPRESS: more fixes in NPC logic
Evgeny Grechnikov
2018-09-01
MUTATIONOFJB: Add support for loading save during startup.
Ľubomír Remák
2018-09-01
SCI32: Fix pathfinding issues at the inn in QFG4
Filippos Karapetis
2018-09-01
SCI32: Add a game option to double the videos in KQ7 by default
Filippos Karapetis
2018-09-01
MOHAWK: RIVEN: Wait for the sound track to end after the credit
Bastien Bouclet
2018-08-31
MOHAWK: RIVEN: Let credits roll longer
David Fioramonti
2018-08-31
STARTREK: remove dead code, simplify if statement by moving out code identica...
Strangerke
2018-08-31
STARTREK: Initialize more variables in graphics
Strangerke
2018-08-31
STARTREK: Initialize some variables in sound
Strangerke
2018-08-31
STARTREK: Fix an uninitialized variable in bitmap
Strangerke
2018-08-30
MUTATIONOFJB: Basic save/load support.
Ľubomír Remák
2018-08-31
SCI32: Extend a workaround for a script bug in QFG4
Filippos Karapetis
2018-08-30
SCI32: Hide the unavailable games in the Hoyle 5 derived collections
Filippos Karapetis
2018-08-30
SCI32: update the fallback detector for Hoyle5, some cleanup
Filippos Karapetis
2018-08-30
SCI32: Add audio volume sync support for Hoyle5
Filippos Karapetis
2018-08-29
MUTATIONOFJB: Allow script commands to access all objects.
Miroslav Remák
2018-08-29
MUTATIONOFJB: Disallow interaction with inactive doors.
Miroslav Remák
2018-08-29
MUTATIONOFJB: Fix interaction with certain overlapped statics.
Miroslav Remák
2018-08-28
SCI32: Fix a crash when talking with the Leshy in QFG4
Filippos Karapetis
2018-08-28
SCI: Fix typo
Filippos Karapetis
2018-08-28
SCI32: Extend workaround for a music fading script bug in QFG4
Filippos Karapetis
[next]