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AgeCommit message (Expand)Author
2007-01-14Initial import of Parallaction engineEugene Sandulenko
2007-01-14Add few more fanmade games. But they all will go away soon to an externalEugene Sandulenko
2007-01-13Add French versions of several HE game demosTravis Howell
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2007-01-13Fix for language selection.Johannes Schickel
2007-01-12Fixed version number printing in alt-d dialogue boxStuart George
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
2007-01-12Patch #1632505: "AGI: Typo in detection code"Eugene Sandulenko
2007-01-10Add Spanish version of Elvira 2Travis Howell
2007-01-10Add German version of SPY Fox 3.Travis Howell
2007-01-10Add German version of Putt-Putt Joins the Circus.Travis Howell
2007-01-09Specify language for some fan made games.Eugene Sandulenko
2007-01-09Add... ahem... 188 AGI fanmade games to detector.Eugene Sandulenko
2007-01-09Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I ...Johannes Schickel
2007-01-09Little fix.Johannes Schickel
2007-01-08Fix for bug #1586735 ("KYRA1: Sprite not redrawn")Johannes Schickel
2007-01-08renamed an opcode, fixed an assert conditionGregory Montoir
2007-01-08added missing reference to tracker item, indentationGregory Montoir
2007-01-08added arrow keys mapping to match behavior of original interpreter (dialogue ...Gregory Montoir
2007-01-08Disable duplicate detection entry for AGI game MUMG.David Symonds
2007-01-07possible fix for bug #1193185Gregory Montoir
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
2007-01-07Fix interpretation of enable.item() and disable.item() AGI functions; they af...David Symonds
2007-01-07Add KQ2 2.1 (PC version) to AGI detection list.David Symonds
2007-01-07Add a PQ1 (2.0G) detection entry.David Symonds
2007-01-06Updated POD explanation linkMax Horn
2007-01-06Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery ...Oystein Eftevaag
2007-01-06formattingJohannes Schickel
2007-01-06Removed almost all the remaining hires code.David Symonds
2007-01-06Another set of unused hires code bites the dust.David Symonds
2007-01-06More hires removal, this time from sprites.David Symonds
2007-01-06A few minor fixes and optimizations (biggest one is splitting decodeFrameDelt...Oystein Eftevaag
2007-01-06Start removing hires code from AGI engine.David Symonds
2007-01-06Remove excess spaceTravis Howell
2007-01-06Add another German version of Freddi Fish 3Travis Howell
2007-01-06- Fixed cut off and missing soundsSven Hesse
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
2007-01-06Menus should wrap around at top and bottom.David Symonds
2007-01-05Enabled exit from in-game optionsGregory Montoir
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from t...Gregory Montoir
2007-01-05Add filename prefix used by German version of Freddi Fish 3Travis Howell
2007-01-05got rid of an assertion triggered when trying to play a speech file after swi...Gregory Montoir
2007-01-05Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)Sven Hesse
2007-01-04Make sure warning is shown for CD versions of Gobliins 2, when playing from C...Travis Howell
2007-01-04Add the Amiga version of Gobiins 2 demoTravis Howell
2007-01-03Limit keyboard specific verb code to arrow keys only in PP/WWTravis Howell
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
2007-01-03The arrows keys aren't monitored in DIMPTravis Howell
2007-01-02workaround a scripting bug (see tracker item #1623356)Gregory Montoir