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2017-09-17TITANIC: Add Deskbot German specific logicPaul Gilbert
2017-09-17TITANIC: Added German specific TTnpcScript doSentenceEntry codePaul Gilbert
I'm not entirely happy I had to put this in the base TTnpcScript rather than somewhere in the new german/ subfolder, but I couldn't think of any clean way to do it except nasty designs like diamond multiple inheritance
2017-09-17Merge pull request #1021 from Schallaven/patch-1Paul Gilbert
XEEN: Corrected spelling in xeen/map.cpp
2017-09-17TITANIC: Fix case sensitivity in header includesPaul Gilbert
2017-09-17TITANIC: Add skeleton derived bot script classes for German versionPaul Gilbert
2017-09-17TITANIC: Add translation.h missing from prior commitPaul Gilbert
2017-09-17TITANIC: Create a separate g_language global in it's own filePaul Gilbert
I was becoming concerned with more and more files having to add the full engine definition and sub-classes thereof via titanic.h, just so the TRANSLATE macro could call getLanguage. This way, files just need to include the lightweight translation.h file instead
2017-09-17SCI32: Heap patch for Phantasmagoria 2 to fix DocuStore placementsMartin Kiewitz
This fixes placement of "File", "Note", "From" and "Subject" content. See bug #10034
2017-09-17TITANIC: German sound fixes for rest of prologuePaul Gilbert
2017-09-17TITANIC: Fixes for sounds and Doorbot during German prologuePaul Gilbert
2017-09-17SCI32: GK1CD: script for vine swing issue bug #9820Martin Kiewitz
Gabriel's "I can't believe I'm doing this..." line was cut off. This script patch stops that from happening.
2017-09-17Corrected spellingSven Kochmann
"ddark.mon" -> "dark.mon"
2017-09-16TITANIC: Add differing response Id range checks for GermanPaul Gilbert
2017-09-16TITANIC: Fix incorrect sound effect in German prologuePaul Gilbert
2017-09-17SCI32: Clean-up pass on GK1,GK2,KQ7,PQ4,QfG4,Torin script patchesMartin Kiewitz
comments only
2017-09-16TITANIC: Fix music playback in music roomPaul Gilbert
2017-09-16SCI: Remove unused selector from script patcher selectors listColin Snover
2017-09-16SCI32: Clean-up pass on Torin script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR
2017-09-16SCI32: Clean-up pass on GK1 script patchesColin Snover
* Make alignment of operation comments consistent * Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on Shivers script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make identifier suffixes, patch descriptions, and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on Rama script patchesColin Snover
* Make alignment of operation comments consistent
2017-09-16SCI32: Clean-up pass on QFG4 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on PQ4 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes, patch descriptions, and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on PQ:SWAT script patchesColin Snover
* Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on Phant2 script patchesColin Snover
* Minor clarity fixes to comments * Make patch descriptions and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on Phant1 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make identifier suffixes, patch descriptions, and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on MGDX script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Fix a patch to use jmp instead of waste bytes * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on LSL7 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on LSL6hires script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on Lighthouse script patchesColin Snover
* Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on KQ7 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on GK2 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make alignment of operation comments consistent * Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on GK1 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes, patch descriptions, and patch table ordering consistent * Remove no-longer-needed script patch for day 10 room 808, which has been fixed using a different, generic mechanism since commit e8c429832f7b6393f853fd6d9ce8ba2e62f6a93c
2017-09-16TITANIC: Improve audio buffer critial section handlingPaul Gilbert
2017-09-16TITANIC: Fixed FixedQueue compaction when queue has been emptiedPaul Gilbert
2017-09-16SCI32: Add script patch for PQ4CD for dual mode (text+speech)Martin Kiewitz
This makes the game menu able to handle a 3rd state, so that the game shows text but also play speech at the same time. We need to inject our own view for the new button to really show up. I'm not that experienced with the SCI32 graphics code, which is why I prefer snover to do this part. Right now it will show the button with text selected 2 times in a row. The first "text" button is the dual mode / "both" state. Anyway, thanks to snover for notifying me of this game needing dual mode patched in and also for some help.
2017-09-16TITANIC: Standardize audio rate constantsPaul Gilbert
2017-09-16SCI: LB2-Dual mode: Change "DUAL" button to "BOTH"Martin Kiewitz
Now it says "BOTH", just what the button in SQ4 says as well.
2017-09-15SCI32: Fix bad play call in Shivers room 23090David Fioramonti
This fixes a bad play call by replacing it with a fade call. The newRoom function In script rm23v090 (room 23090) was calling a play function with 5 arguments, but the play function only takes 4 arguments. Since it looks like a fade call it has been replaced with that. Fixes Trac#10200. snover helped.
2017-09-16SCI: KQ6-Dual mode: Change "DUAL" button to "BOTH"Martin Kiewitz
Now those say "BOTH", just what the button in SQ4 says as well.
2017-09-15SCI32: Blacklist pirated GOG.com + German GK2Colin Snover
Fixes Trac#9744.
2017-09-15SCI32: Fix clipping of inventory items in Phant2Colin Snover
This fixes overlapping of the left arrow in all cases, but the scroll delta and initial offset of inventory items will only be fixed in new games because the affected objects are global objects whose bad properties get persisted into save games. Fixes Trac#10037.
2017-09-14TITANIC: Moved queue logic within CAUdioBuffer to new FixedQueue classPaul Gilbert
This is a cleaner implementation, since all the pointer logic and queue management is now better encapsulated in it's own class. I felt a new FixedQueue class was necessary because the standard Queue class uses a Common::List internally, which would be unsuitable for containing 100,000 elements, since each int value would need it's own list node. This way uses an array internally, like FixedStack
2017-09-14SCI32: Fix Phant2 "auto-save"Colin Snover
The game has a feature where it will automatically create a save game when you quit the game through the in-game control panel (or when you die, for some reason). Unfortunately, due to bad programming, this automatic save would just overwrite whatever was in save slot 1 (slot 0 in the original interpreter). Find this attempt to auto-save the game and redirect it to the auto-save slot. This might not be totally correct, but it is at least better than destroying a save game. Fixes Trac#10201.
2017-09-14SCI32: Fix PQ:SWAT platformColin Snover
2017-09-14SCI32: Drop platform from game ID for games that are Windows-onlyColin Snover
2017-09-14SCI32: Remove ADGF_CD from games that have no non-CD versionColin Snover
@sev- had asked why these flags were added a while ago (I had been instructed this was the right thing to do when I asked in the past) and ever since then it has been bugging me more and more that they are there, since they serve zero purpose except to make the game ID longer. In the past, it may have been the case that the SCI16 & SCI32 code mixing meant that SCI32 games needed the CD flag for things like managing subtitles, but at this point the only use of the CD flag within the SCI32 engine is for the few games that actually have different CD and non-CD versions. So these flags are gone now.
2017-09-14DIRECTOR: Fix Warning.stevenhoefel
2017-09-14DIRECTOR: Initial work for D5 RTE Cast Member loading.stevenhoefel
2017-09-12SCI: Omit SysEx delays when sending to MT-32 emulatorColin Snover
Real MIDI devices, and MT-32 in particular, need delays between SysEx messages to ensure sufficient time to receive and process the incoming data buffer. Sending too much data too quickly to these devices can cause them to crash with a buffer overflow. The MT-32 emulator, on the other hand, has no problem receiving SysEx data instantly, so skipping the delays means that games that send lots of data to the MT-32 will start up much faster.