Age | Commit message (Expand) | Author |
2016-10-01 | SCI32: Fix interrogation screen crash in GK1 | Colin Snover |
2016-10-01 | FULLPIPE: Fix cursor handling in scene25 | Eugene Sandulenko |
2016-10-01 | FULLPIPE: Scene14: Fix ball game | Retro-Junk |
2016-10-01 | FULLPIPE: Scene26: Fix pool level validation | Retro-Junk |
2016-10-01 | FULLPIPE: Scene26: Fix valves interaction | Retro-Junk |
2016-10-01 | FULLPIPE: Fix MctlGraph::getNearestLink | Retro-Junk |
2016-10-01 | FULLPIPE: Scene28: Fix flies priority | Retro-Junk |
2016-09-30 | TITANIC: Use CRawSurface in video surface getPixel | Paul Gilbert |
2016-10-01 | BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed s... | Peter Kohaut |
2016-09-30 | SCI32: Sync subtitle text speed with ScummVM GUI | Colin Snover |
2016-10-01 | SCUMM: Move detection entries for Steam versions to end of list | Thierry Crozat |
2016-10-01 | SCUMM: Use platform from candidate to generate unknown version message | Thierry Crozat |
2016-09-30 | TITANIC: Added CRawSurface class | Paul Gilbert |
2016-09-30 | SCI: Bump save game number to fix save game compatibility | Colin Snover |
2016-10-01 | FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBox | Retro-Junk |
2016-10-01 | FULLPIPE: Fix scene persistence between scenes | Eugene Sandulenko |
2016-10-01 | FULLPIPE: Fix Soldiers/girls show up sequence in scene16 | Eugene Sandulenko |
2016-09-30 | BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14) | Peter Kohaut |
2016-10-01 | SCI32: Add the rest of the code from PR #813 for dynamic line drawing | Filippos Karapetis |
2016-09-30 | BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescri... | Peter Kohaut |
2016-09-30 | FULLPIPE: Remove constant duplicates | Eugene Sandulenko |
2016-09-30 | FULLPIPE: Increase number of saveslots. | Eugene Sandulenko |
2016-09-30 | FULLPIPE: Fix whirlgig rotation on scene13 | Eugene Sandulenko |
2016-09-30 | FULLPIPE: Enable debug menu permanently after cheat code to match the original | Eugene Sandulenko |
2016-09-30 | FULLPIPE: Fix cursor color on Inflater in scene10 | Eugene Sandulenko |
2016-09-30 | SCI32: Give savegame-only methods internal linkage | Colin Snover |
2016-09-30 | SCI32: Reset saved parts of GfxPalette32 when loading save games | Colin Snover |
2016-09-30 | SCI32: Fix some buildbot compiler warnings | Colin Snover |
2016-09-30 | SCI32: Fix build | Willem Jan Palenstijn |
2016-09-29 | SCI32: Fix broken palette cycling in SCI2/2.1early games | Colin Snover |
2016-09-29 | SCI32: Clean up and document GfxPalette32 | Colin Snover |
2016-09-29 | SCI32: Fix off-by-one error in palette fades | Colin Snover |
2016-09-29 | SCI: Deduplicate call origin formatting | Colin Snover |
2016-09-29 | SCI: Add prefix to global variable constants | Colin Snover |
2016-09-29 | SCI32: Increase resource manager LRU cache size | Colin Snover |
2016-09-29 | SCI32: Fix kArray signature | Colin Snover |
2016-09-29 | SCI32: Break into debugger after frameout, not before | Colin Snover |
2016-09-29 | SCI32: Ensure break to debugger works during transitions | Colin Snover |
2016-09-29 | SCI32: Fix whitespace | Colin Snover |
2016-09-29 | SCI32: Add workaround for kNumCels | Colin Snover |
2016-09-29 | SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3 | Colin Snover |
2016-09-29 | SCI32: Ease debugging of wrong array types | Colin Snover |
2016-09-29 | SCI32: Fix SQ6 crash in Holocabana control panel | Colin Snover |
2016-09-29 | SCI32: Fix crashes in line drawing code | Filippos Karapetis |
2016-09-29 | SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo | Colin Snover |
2016-09-29 | SCI32: Extra bounds checking in CelObj renderer | Colin Snover |
2016-09-29 | SCI32: Always build scaler tables to the maximum possible size | Colin Snover |
2016-09-29 | SCI32: Clean up scaling flags | Colin Snover |
2016-09-29 | SCI32: Fix Torin inventory crash caused by wrong array type | Colin Snover |
2016-09-29 | SCI32: Fix CelObj scaling in games with hi-res scripts | Colin Snover |