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2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Fix loading character data in English demoPaul Gilbert
2015-11-28TESTBED: Sanity checkEugene Sandulenko
2015-11-28SCUMM: Add safety checkEugene Sandulenko
2015-11-28TESTBED: Added safety checkEugene Sandulenko
2015-11-28AGI: Improve debug outputEugene Sandulenko
2015-11-28FULLPIPE: Fix cursor comparisonEugene Sandulenko
2015-11-27ACCESS: Fix redrawing buttons after changing selectionPaul Gilbert
2015-11-27HE: Proper cast to double to avoid integer divisionEugene Sandulenko
2015-11-27SCUMM: Enforcing numbers to doubleEugene Sandulenko
2015-11-27ACCESS: Adding missing commaEugene Sandulenko
2015-11-27WINTERMUTE: Proper place for pointer checkEugene Sandulenko
2015-11-27WINTERMUTE: More sanity checksEugene Sandulenko
2015-11-27AGI: Better pointer checkingEugene Sandulenko
2015-11-27MADS: Fixing parenthesis. Requires checking with the originalEugene Sandulenko
2015-11-27MADS: Fix warning. Requires consulting with the originalEugene Sandulenko
2015-11-27MADS: Shut gcc warning. Requires checkingEugene Sandulenko
2015-11-27AGI: Removed excess checkEugene Sandulenko
2015-11-27LASTEXPRESS: Removing excess checkEugene Sandulenko
2015-11-27CGE2: Fix rounding errorEugene Sandulenko
2015-11-27PRINCE: Fix color clipping logicEugene Sandulenko
2015-11-27ACCESS: Silence gcc warningsPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-27FULLPIPE: Check result on realloc()Eugene Sandulenko
2015-11-27CGE2: Silent a CppCheck warningStrangerke
2015-11-27MORTEVIELLE: Reduce the scope of a variableStrangerke
2015-11-27ACCESS: Martian - Simplify check in takePicture()Strangerke
2015-11-27ACCESS: Fix bug in RiverStrangerke
2015-11-27MADS: Silence Clang warningTorbjörn Andersson
2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-25ACCESS: fix comment typoMartin Kiewitz
2015-11-25ACCESS: Silence GCC warningsTorbjörn Andersson
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke
2015-11-24MADS: Fix several memory leaks in the conversation codeStrangerke
2015-11-24MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()Strangerke
2015-11-24MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded valueStrangerke
2015-11-24MADS: Refactor camera codeStrangerke
2015-11-24MADS: Don't set the camera for Rex gameStrangerke
2015-11-24MADS: Fix memory leak in loadMadsV2BackgroundStrangerke
2015-11-24MADS: Phantom - Initialize and synchronize a couple of variablesStrangerke
2015-11-24MADS: initialize some variablesStrangerke
2015-11-24MADS: Phantom: Add more checks in exitCatacombsStrangerke
2015-11-24MADS: Phantom: Fix asserts in moveCatacombsStrangerke
2015-11-24MADS: Fix flag usage for the value KMSG_ANIMStrangerke
2015-11-24MADS: Dragon: Remove some dead code in hardcoded logicStrangerke
2015-11-24MADS: Phantom: Remove dead code in scene 310Strangerke
2015-11-24ACCESS: movie player: convert 6-bit pal properlyMartin Kiewitz
2015-11-24ACCESS: movie player: 6-bit palette to 8-bitMartin Kiewitz
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz