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2012-02-04TOUCHE: Add two missing accented letters to Spanish charset.Willem Jan Palenstijn
The A-acute, I-acute, O-acute and U-acute seem to be missing from the font, and are now all remapped to their unaccented ASCII variants. I and A were added by 303333352a3, and this patch adds O and U. This is assuming the CP850 encoding, which is not entirely verified. See bugs #2040311 and #3483383.
2012-02-04QUEEN: Fix clicking at the pinnacle.Alyssa Milburn
Check where the click was *before* scrolling the view, so that it works with a touchscreen. Also, check shouldQuit() here.
2012-02-04TOUCHE: Add charset debug channelWillem Jan Palenstijn
This is intended to help debug the missing Spanish characters reported in #2040311 and #3483383.
2012-02-02HUGO: Fix keyHandler (noticed by Strangerke).Alyssa Milburn
2012-02-02TSAGE: R2R - Avoid a crash in scene 700Strangerke
2012-02-01TSAGE: R2R - Implement scene 700Strangerke
2012-02-01ENGINES: Get rid of unnecessary friend in EngineManager.Johannes Schickel
2012-01-31TSAGE: R2R - Implement scene 900Strangerke
2012-01-31TSAGE: Minor cleanups for R2R scene 180Paul Gilbert
2012-01-31TSAGE: Implement R2R Scene 205 - Star-field CreditsPaul Gilbert
2012-01-31TSAGE: Properly handle resetting flags when leaving a scenePaul Gilbert
2012-01-31TSAGE: R2R - Fix a couple of compilation errors not detected by MSVCStrangerke
Thanks Kirben for pointing those
2012-01-30TSAGE: R2R - Implement scene 600Strangerke
2012-01-30KYRA: (EOB) - fix typoathrxx
2012-01-30TSAGE: R2R - Implement scene 525Strangerke
2012-01-30TSAGE - R2R: Implement scene 1750Strangerke
2012-01-30TSAGE: R2R - Implement scene 3500Strangerke
This required a fix for direct draw code
2012-01-29KYRA: Remove unnecessary semicolonTorbjörn Andersson
2012-01-29TOLTECS: Some formatting fixes.Torbjörn Andersson
2012-01-29SCI: Remove unnecessary break after return statement.Johannes Schickel
2012-01-29SWORD25: Return 0 instead of false in Screenshot::createThumbnail.Johannes Schickel
This should "fix" a g++ warning.
2012-01-29KYRA: Prevent unnecessary removal of const in some casts.Johannes Schickel
2012-01-29SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵Travis Howell
Maniac Mansion.
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
And make the pearl picking a bit less...picky.
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27AGOS: Make ArchiveMan a proper sub-type of SearchSet.Johannes Schickel
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy.
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵Johannes Schickel
Archive API.
2012-01-27AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.Johannes Schickel
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59.
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2012-01-26AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.Johannes Schickel
2012-01-26AGOS: Rework digital sound playback.Johannes Schickel
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)".
2012-01-25TSAGE: Fix compilation, sorryStrangerke
2012-01-25TSAGE: R2R- Implement scene 1950Strangerke