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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2013-09-06
ZVISION: Delete action_node
RichieSams
2013-09-06
ZVISION: Save the Puzzle key, since ChangeLocation could be called
RichieSams
2013-09-06
ZVISION: Fix signed/unsigned mismatch
RichieSams
2013-09-06
ZVISION: Disable saving until it can be fixed
RichieSams
2013-09-06
ZVISION: Do full working window warp instead of image at a time
RichieSams
2013-09-04
Merge branch 'master' into zvision
RichieSams
2013-09-04
ZVISION: Initialize Location to the main menu
richiesams
2013-09-04
ZVISION: Create an instance of SaveManager
richiesams
2013-09-04
ZVISION: Implement SaveManager
richiesams
2013-09-04
ZVISION: Create methods for generating save file names
richiesams
2013-09-04
ZVISION: Create ScriptManager _activeControls serialization methods
richiesams
2013-09-04
ZVISION: Create ScriptManager state table serialization methods
richiesams
2013-09-04
ZVISION: Implement TimerNode serialization
richiesams
2013-09-04
ZVISION: Create base methods for Control serialization
richiesams
2013-09-04
ZVISION: Create method for getting the current location
richiesams
2013-09-04
ZVISION: Remove zero valued entries in the global state table once a frame
richiesams
2013-09-04
ZVISION: Create method to get the current background offset
richiesams
2013-09-03
ZVISION: Allow changeLocation to be executed right away instead of next frame
richiesams
2013-09-03
ZVISION: Convert ZVision singleton accessors to be inline
richiesams
2013-09-03
SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"
Filippos Karapetis
2013-09-03
ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a boo...
richiesams
2013-09-03
ZVISION: Remove unnecessary file.open()
richiesams
2013-09-03
ZVISION: Fix signed/unsigned mismatch
richiesams
2013-09-03
ZVISION: Free the _currentBackground Surface in RenderManager destructor
richiesams
2013-09-03
ZVISION: Cleanup all used memory in RLF animations
richiesams
2013-09-03
ZVISION: Cleanup _activeControls in ScriptManager destructor
richiesams
2013-09-03
ZVISION: Call Surface::free() in the cursor destructor
richiesams
2013-09-02
Merge branch 'master' into zvision
richiesams
2013-09-24
ZVISION: Move TimerNode to it's own file
richiesams
2013-09-24
ZVISION: Overload ZVision::playAnimation to support general video files
richiesams
2013-09-24
ZVISION: Limit tilt movement to the size of the image
richiesams
2013-09-24
ZVISION: Only do return pathing after the mouse is captured
richiesams
2013-09-24
ZVISION: Implement return pathing for LeverControls
richiesams
2013-09-24
ZVISION: Fix tilt render table comment
richiesams
2013-09-24
ZVISION: Add default values for tilt options
richiesams
2013-09-24
ZVISION: Fix how LeverControl return routes are parsed
richiesams
2013-09-24
ZVISION: Implement TILT RenderTable creation
richiesams
2013-09-24
ZVISION: Fix typo in point range clipping
richiesams
2013-09-24
ZVISION: Remove extraneous TODO
richiesams
2013-09-24
ZVISION: Fix error is RenderManager backgroundOffset handling
richiesams
2013-09-24
ZVISION: Fix typo in PixelFormat
richiesams
2013-09-24
ZVISION: Implement enabled/disabled support in Controls
richiesams
2013-09-24
ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.
richiesams
2013-09-24
ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0)
richiesams
2013-09-24
ZVISION: Remove unnecessary pixel format switching from video code
richiesams
2013-09-24
ZVISION: Convert RLF animations to RBG 565
richiesams
2013-09-24
ZVISION: Convert image rendering to RBG 565
richiesams
2013-09-24
ZVISION: Convert cursors to RBG 565
richiesams
2013-09-24
ZVISION: Force comparison to be between signed ints and ensure CLIP happens o...
richiesams
2013-09-24
ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ...
richiesams
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