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AgeCommit message (Expand)Author
2011-08-07SWORD25: Make sure that id is always initialized in playSoundEx()Filippos Karapetis
2011-08-07TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiatedFilippos Karapetis
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-07JANITORIAL: Add missing NL at EOF.Christoph Mallon
2011-08-07TINSEL: Fixed deleting saved games from the launcher (bug #3387551)Filippos Karapetis
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
2011-08-06ENGINES: Use the new taskbar error notification methods in the engines defaul...Littleboy
2011-08-06TSAGE: Remove incorrect endian-specific read in audio code.Alyssa Milburn
2011-08-06KYRA: Don't loose the next event when leaving the text input event loop.Bastien Bouclet
2011-08-06SCUMM: Fix compilationEugene Sandulenko
2011-08-06TASKBAR: Set taskbar to error on engine error()Eugene Sandulenko
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-08-06LASTEXPRESS: Reduce header dependencyEugene Sandulenko
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-08-06COMPOSER: Added detection entries for 2 more gamesEugene Sandulenko
2011-08-06SCUMM: Proper fix of Russian subtitlesEugene Sandulenko
2011-08-06TSAGE: Fix compilation on AmigaOS4Paul Gilbert
2011-08-06SCUMM: Properly reset midi channel voice mapping in CMS on new track.Johannes Schickel
2011-08-06SCUMM: Remove unneeded members in CMS class.Johannes Schickel
2011-08-06SCUMM: Slight cleanup in CMS code.Johannes Schickel
2011-08-06SCUMM: Fix some valgrind warnings in CMS code.Johannes Schickel
2011-08-05SCUMM: Mark pass as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark monkey1 VGA floppy as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark Indy3 VGA as having CMS supportMatthew Hoops
2011-08-05SCUMM: Fix up CMS player implementation.Johannes Schickel
2011-08-05TSAGE: Updated Ringworld detection entries to ADGF_TESTINGPaul Gilbert
2011-08-04COMPOSER: Fix a warning and an uninitialized value.Alyssa Milburn
2011-08-04M4: Fix identified assert calls that had file reads inside themPaul Gilbert
2011-08-04TSAGE: Fix incorrect sample data being used in _soPlaySound2.Paul Gilbert
2011-08-03TSAGE: Bugfix to correctly display cursor after loading a savegame if appropr...Paul Gilbert
2011-08-03TSAGE: Workaround for original game bug of inventory being available after cr...Paul Gilbert
2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
2011-08-03SCUMM: Typos... thx clone2727.Johannes Schickel
2011-08-03SCUMM: Added FIXME to our old AdLib resource conversion code.Johannes Schickel
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: Fix for background music to properly fade when leaving Scene #7700Paul Gilbert
2011-08-01TSAGE: Changed debugging statements from warning() to debug()Paul Gilbert
2011-08-01TSAGE: Fix parameters in various calls to fadeOut methodPaul Gilbert
2011-08-01TSAGE: SoundBLaster method #38 now actually updates the channel volumePaul Gilbert
2011-08-01TSAGE: Shift mutex locking to resolve a deadlock issuePaul Gilbert
2011-07-30TSAGE: Tweaks to better detect when a playing sound effect has endedPaul Gilbert
2011-07-30TSAGE: Fix call to correct base class in Scene #60 itemsPaul Gilbert
2011-07-30TSAGE: Fix base hotspot classes of hotspots in Scene #40Paul Gilbert
2011-07-30TSAGE: Add missing dispatch method to fix getting shot too quickly in Scene #40Paul Gilbert
2011-07-29TSAGE: Explicitly call the mixer stopAll() when shutting downPaul Gilbert
2011-07-29TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriverPaul Gilbert
2011-07-29TSAGE: Removed no longer needed fields from the Fx sound driverPaul Gilbert
2011-07-28DREAMWEB: Rewrite main loopWillem Jan Palenstijn
2011-07-28DREAMWEB: Move main function to stubsWillem Jan Palenstijn