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2009-08-24Fixed iMuse regression: IMuseInternal::terminate() was never called, because ...Andre Heider
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-08-24Add ADI 2.6 FR detectionArnaud Boutonné
2009-08-24SCI: Reverted r40889. New fix for window erasing issue in SCI1.1 games.Walter van Niftrik
2009-08-24- Add game type ADI2Arnaud Boutonné
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, an...Arnaud Boutonné
2009-08-24Add another extension: SMDArnaud Boutonné
2009-08-24Merge the gsoc2009-mods branch into trunk (along with some svn:mergeinfo prop...Johannes Schickel
2009-08-24Merge with trunkNorbert Lange
2009-08-24Show if a game is using EGA graphics or not in the detected entryFilippos Karapetis
2009-08-24More work on the fallback detector: added detection of CD games and prevented...Filippos Karapetis
2009-08-24reverting changes from patch 43696 that shouldnt have been committedNorbert Lange
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
2009-08-24Add comment why the syntax for ScriptDataCache::load was changed.Johannes Schickel
2009-08-24Small syntax change in the hope to make the motoezx target happy.Johannes Schickel
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
2009-08-24Whitespace changes.Travis Howell
2009-08-24Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup.Travis Howell
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player menu...Paul Gilbert
2009-08-24- Removed the code which reads the SCI version string from the game executabl...Filippos Karapetis
2009-08-24Move detection tables to separate file.Eugene Sandulenko
2009-08-24SCI: Read class table from vocab resource instead of scanning. This fixesWalter van Niftrik
2009-08-23- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ...Filippos Karapetis
2009-08-23Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a r...Matthew Hoops
2009-08-23T7G: Load VDX frame chunks into a MemoryStream rather than streaming straight...Scott Thomas
2009-08-23Fix Moonbase Commander startup.Travis Howell
2009-08-23Properly initialize _autoDouble, fixing demos that don't set a video mode on ...Sven Hesse
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
2009-08-22Fix endian regression, when clearing the buffer of non-cursor images.Travis Howell
2009-08-22Correct game title.Travis Howell
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
2009-08-22Fix endian issue in copyFrameToBuffer().Travis Howell
2009-08-22Fixed cursor transparency for 16bit HE games on big endian architecturesAndre Heider
2009-08-22Backyard Soccer MLS requires 16bit color support too.Travis Howell
2009-08-22Correct errors in load/save code for PC version of Waxworks.Travis Howell
2009-08-22Exclude 16bit specific code, when 16bit support is disabled.Travis Howell
2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
2009-08-21type fixAndre Heider
2009-08-21Updated comments.Robin Watts
2009-08-21Improved comments.Robin Watts
2009-08-21Improved comments.Robin Watts
2009-08-21Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?Robin Watts
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
2009-08-21Fix use of default directories in SCI detection code. So far all our detectio...Johannes Schickel
2009-08-21Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.Matthew Hoops
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guaran...Andre Heider
2009-08-21Fix detection of SCI32 resource maps and volumesMatthew Hoops
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
2009-08-21SCI: disable RGB mode, as it's not ready to be used yetWillem Jan Palenstijn
2009-08-21Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in hereScott Thomas