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AgeCommit message (Expand)Author
2009-07-29SWORD1 & SWORD2: Replaced ioFailed by err+eosMax Horn
2009-07-29Removed last traces of clearIOFailed. Yay :)Max Horn
2009-07-29SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be...Max Horn
2009-07-29Fix regression, which prevented saving in COMI.Johannes Schickel
2009-07-29SCUMM: Enable looping in Indy3Mac sound effectsMax Horn
2009-07-29Fix a little bug in KyraEngine_MR::showBadConscience, which prevented Gunther...Johannes Schickel
2009-07-29Oops, fixing a regression I created with the Map_v4/Map_v2-mergeSven Hesse
2009-07-29Fix saving of item in hand in HoF and MR.Johannes Schickel
2009-07-29Fix animation script sound effect opcode implementation in Kyra3.Johannes Schickel
2009-07-29SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarityMax Horn
2009-07-29SCUMM: cleanupMax Horn
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
2009-07-28SCI: Avoid using perror (it's not portable)Max Horn
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
2009-07-28Fixed drawing subtitles for cutscenes that are narrower than the screen, andTorbjörn Andersson
2009-07-28More alignment-related changesSven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-28Silencing two "empty loop body" warningsSven Hesse
2009-07-27Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ...Johannes Schickel
2009-07-27Fix format string issues (and compiler warnings).Willem Jan Palenstijn
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
2009-07-26Simplify KYRA's SJIS font loading code.Johannes Schickel
2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
2009-07-26Change KYRA to use our SJIS font, when it's available.Johannes Schickel
2009-07-2678 bytes isn't enough for some of the longer conversation options. 128 mightTorbjörn Andersson
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
2009-07-26Moved parser functions arrays to file scope, as they were tripping up the obs...Nicola Mettifogo
2009-07-25use READ_UINT16 macroJoost Peters
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
2009-07-25Implement missing bits in KyraEngine_HoF::setCauldronState.Johannes Schickel
2009-07-25Fix palette regression in Kyra2.Johannes Schickel
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ...Sven Hesse
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
2009-07-25Adept savegame name creation code to use Common::String::printf.Johannes Schickel
2009-07-25Don't hog the CPU while waiting for the player to pick a conversation option.Torbjörn Andersson
2009-07-25Added word-wrapping to Drascula's conversation options. Fixes bug #2826607.Torbjörn Andersson
2009-07-25fix another aligned writeJoost Peters
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-25remove implicit SoundDigital::Sound ctor call, which is redundant because the...Joost Peters
2009-07-25fix unaligned writesJoost Peters
2009-07-25Use new Common::String::printfWillem Jan Palenstijn
2009-07-25Whitespace fixesMax Horn
2009-07-25Whitespace changes.Travis Howell
2009-07-25Fixed GCC warnings.Torbjörn Andersson
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...Sven Hesse