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2006-03-04Since findSubstResFileName / applySubstResFileName only compare up to the ↵Max Horn
first '.', we should be able to safely remove anything after the '.' in all substResFileNameTable entries (I am leaving the 00.LFL names untouched for now, for clarity) svn-id: r21064
2006-03-04This particular case in ScummEngine::openRoom only occurs for V4 games; ↵Max Horn
changing the check accordingly, to ease future refactoring svn-id: r21063
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / ↵Max Horn
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062
2006-03-04Add/Update string var tables for COMI and The Dig, to allow translated stringsTravis Howell
svn-id: r21059
2006-03-04Update hack for bug #915575 - MANIAC: Disappearing New Kid verbTravis Howell
svn-id: r21058
2006-03-04Add correct md5 for second version of Simon the Sorcerer 2 patched to RussianTravis Howell
svn-id: r21057
2006-03-03Update opcodes for C64 maniacTravis Howell
svn-id: r21051
2006-03-03Eliminate flip_support.cpp file.Eugene Sandulenko
svn-id: r21045
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵Max Horn
factory function (just like with the other AudioStream subclasses) svn-id: r21043
2006-03-03Partial fix for Bug 1088045. Additional configuration of Part parameters in ↵Jamieson Christian
response to iMuse SysEx command 0. Addresses Parts 2, 3 and 4 of the bug. (Part 4 not yet verified against referenced bug manifestation; awaiting testcase savegame.) svn-id: r21039
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-03-03Turn _file member of BundleMgr into a pointerMax Horn
svn-id: r21037
2006-03-03String constants are const -> fixing compiler warningsMax Horn
svn-id: r21036
2006-03-03Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"Eugene Sandulenko
svn-id: r21034
2006-03-03Update opcodes in C64 maniac, fixes not been chased when caught in houseTravis Howell
svn-id: r21029
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
svn-id: r21024
2006-03-03DOS versions of HE games sounds like Roland music tooTravis Howell
svn-id: r21023
2006-03-03Added MT-32 device-specific reset on shutdown. Rearranged MT-32 ↵Jamieson Christian
initialization sequence to give the ScummVM welcome message a better chance of showing up on the LCD panel. svn-id: r21022
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
svn-id: r21020
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
svn-id: r21019
2006-03-02Use sound types for sound in HE GamesTravis Howell
svn-id: r21018
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-03-02Lure - started work on disassembling player walkingPaul Gilbert
svn-id: r21016
2006-03-02fixed compilation.Gregory Montoir
svn-id: r21014
2006-03-02apply CYX mem-leak fix patchAndrew Kurushin
svn-id: r21013
2006-03-02Changed timeing related variables to unsigned.Johannes Schickel
Also changed the callback interval. svn-id: r21012
2006-03-02Fix using items in C64 maniac and cleanupTravis Howell
svn-id: r21011
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ↵Lars Persson
type. svn-id: r21010
2006-03-02Add PACK macros to structs for it to work on all platformsLars Persson
svn-id: r21009
2006-03-02Add sentence line to C64 maniacTravis Howell
svn-id: r21007
2006-03-02Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵Max Horn
Items) svn-id: r21006
2006-03-02TyposTravis Howell
svn-id: r21005
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
svn-id: r21004
2006-03-02Fix inventory display in C64 maniacTravis Howell
svn-id: r21003
2006-03-02Add difference in bitVars opcodes in C64 maniacTravis Howell
svn-id: r21002
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
svn-id: r21001
2006-03-02Improve input in C64 maniacTravis Howell
svn-id: r21000
2006-03-02Breaking cine, in the hopes that somebody will fix this obviously totally ↵Max Horn
bogus code (even if that fix just means uncommenting it :) svn-id: r20999
2006-03-01Initialize new SCUMM vars for V1/2Travis Howell
svn-id: r20998
2006-03-01Fix compileTravis Howell
svn-id: r20997
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
svn-id: r20996
2006-03-01added 2 SCUMM vars for v1/v2.Gregory Montoir
svn-id: r20994
2006-03-01Oops forgot to enable music again.Johannes Schickel
svn-id: r20993
2006-03-01Added debug calls to the adlib functions, also uses mixer samplerate now.Johannes Schickel
Fixed a bug in updateCallback41. svn-id: r20992
2006-03-01Updated datatypes to resolve ambiguityLars Persson
svn-id: r20991
2006-03-01Fixed updateCallback11() according to LordHoto's directions, and renamed itTorbjörn Andersson
update_writeAdlib(). (The "update_" prefix will probably be changed later, but for now I want it to remain obvious that the functions belong to the other updateCallback*() functions.) svn-id: r20990
2006-03-01Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should haveTorbjörn Andersson
done that in the previous commit.) svn-id: r20987
2006-03-01Use signed integers for jump offsets, so that the jump opcodes can jump bothTorbjörn Andersson
forward and backward. This seems to fix the looping of the Black forest music (and probably others as well), and might fix the invalid pointer crashes and wrong music that would sometimes play after a song had finished. Changed the names of the jump opcode functions, and added "update_" prefixes to the previously cleaned-up opcode functions. svn-id: r20986
2006-03-01Cleaned up updateCallback36() and renamed it setVibratoDepth().Torbjörn Andersson
svn-id: r20985
2006-03-01Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like theTorbjörn Andersson
_unkOutputByte2 variable is there to keep track of the current value of the BD register (AM Depth / Vibrato Depth / Rhythm) svn-id: r20984