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2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35043
2008-11-13Fix compile of CINE engine.Travis Howell
svn-id: r35039
2008-11-13* got rid of CDECLMax Horn
* got rid of scumm_strrev * added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error) svn-id: r35038
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
svn-id: r35035
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
svn-id: r35033
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
cine engine svn-id: r35032
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
svn-id: r35031
2008-11-12Reduced header dependenciesMax Horn
svn-id: r35030
2008-11-12Slight cleanupFilippos Karapetis
svn-id: r35027
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
sky engine svn-id: r35026
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
svn-id: r35024
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵Max Horn
GUI::ThemeEngine::TextAlignVertical svn-id: r35023
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
svn-id: r35022
2008-11-12cleanupMax Horn
svn-id: r35017
2008-11-12Moved sky detection and meta engine specific code from sky.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35015
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
svn-id: r35013
2008-11-12Fixed default zone flags, so that labels in BRA are only shown on zones ↵Nicola Mettifogo
which have one. svn-id: r35012
2008-11-11Added getMaximumSaveSlot definition for the sky engineFilippos Karapetis
svn-id: r35011
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵Torbjörn Andersson
already is an isPaused() function.) svn-id: r35009
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
svn-id: r35008
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
svn-id: r35007
2008-11-11enabled RTLGregory Montoir
fixed bad glyphs display for non french version got rid of Graphics::drawChar2 svn-id: r35006
2008-11-11add missing version check for compressed sound fileGregory Montoir
svn-id: r35005
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
svn-id: r35002
2008-11-11SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though ↵Max Horn
I wonder whether we need it for loading at all... svn-id: r35001
2008-11-10fixed charset issues & wrong state for locations 13,16,23Gregory Montoir
svn-id: r34999
2008-11-10Add entry for English version. Dies instantly for me.Eugene Sandulenko
svn-id: r34997
2008-11-10Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r34995
2008-11-10Fixed typo (which seems like a nasty bug)Filippos Karapetis
svn-id: r34994
2008-11-10removed unneeded file header readGregory Montoir
svn-id: r34992
2008-11-10add initial support for 'Bud Tucker in Double Trouble'Gregory Montoir
svn-id: r34990
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34989
2008-11-10CleanupFilippos Karapetis
svn-id: r34988
2008-11-10SAGA save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34986
2008-11-10Limit places where saving from the GMM is permittedFilippos Karapetis
svn-id: r34984
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
Massive cleanup. svn-id: r34983
2008-11-10- Global options dialog supportBenjamin Haisch
svn-id: r34981
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing when pausing on one of the engine's own dialog windows.) svn-id: r34977
2008-11-09Disallow overwriting of slot 0, quicksave and autosave slots.Johannes Schickel
svn-id: r34973
2008-11-09Update documentation.Johannes Schickel
svn-id: r34971
2008-11-09Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵Filippos Karapetis
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
svn-id: r34969
2008-11-09Save game descriptions are now set correctly in the GMM save dialogFilippos Karapetis
svn-id: r34965
2008-11-09Updated documentation.Johannes Schickel
svn-id: r34964
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-09Removed some code that was added earlier to deal with dimming/undimming theTorbjörn Andersson
palette when pausing the game in a mid-fade. The game can only be paused in mid-fade from the outside, and then the palette isn't dimmed/undimmed. svn-id: r34958
2008-11-09Allow pausing (from the outside) during credits and palette fades. ↵Torbjörn Andersson
Refactored the code to distinguish outside pausing from in-game pausing, to avoid cursor-related problems. The screen is now only dimmed during in-game pausing. svn-id: r34957
2008-11-09Fixed pausing during credits.Torbjörn Andersson
svn-id: r34956
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
getSoundElapsedTime() function to work better.) svn-id: r34954
2008-11-09Error out on savegame load failure (again).Johannes Schickel
svn-id: r34953