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AgeCommit message (Expand)Author
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert
2009-07-11Bugfix to show the mouse cursor when restarting the game after returning to l...Paul Gilbert
2009-07-11Removed the now uneeded "Screen::_disableScreen" flag.Johannes Schickel
2009-07-11Fix graphics not updating, when loading a save in Kyra1. This fixes problems ...Johannes Schickel
2009-07-11Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options.Travis Howell
2009-07-11Fix SAGA outline generation algorithm for charactersWillem Jan Palenstijn
2009-07-11Fix recent regression in AGOSEngine_Simon1::drawImage().Travis Howell
2009-07-10tinsel: proper detection entry for Discworld 1 Italian only CDFabio Battaglia
2009-07-10Fixing mismatched deleteSven Hesse
2009-07-10Applied patch #2819665 - "SCI: cell palette fix for QfG3/SQ5/etc."Filippos Karapetis
2009-07-09Oops specify the correct revsision number in the fixme.Johannes Schickel
2009-07-09Add fixme about SCI32 specific code.Johannes Schickel
2009-07-09By comparing the commit log of r42300, it seems that "off" was renamed to "la...Johannes Schickel
2009-07-09Fix wrong format arugment.Johannes Schickel
2009-07-09Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", wi...Filippos Karapetis
2009-07-09restAdjust should be a signed integer. Fixes crashes with SCI1 games that tak...Filippos Karapetis
2009-07-09Cleanup rollDice (the results of the old and the new function are almost iden...Johannes Schickel
2009-07-09Cleanup.Johannes Schickel
2009-07-09Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming ch...Filippos Karapetis
2009-07-09Giving Font its own real classSven Hesse
2009-07-08LOL: cleanupFlorian Kagerer
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...Florian Kagerer
2009-07-08- Moved printObject inside the Console classFilippos Karapetis
2009-07-08Only the kernel needs to be initialized before anything else, when saving/loa...Filippos Karapetis
2009-07-08Fixed saving/loading again (broken with the latest changes for game feature a...Filippos Karapetis
2009-07-08Some cleanup for the script debugger code:Filippos Karapetis
2009-07-08Fix recent regression in vc61().Travis Howell
2009-07-07Silenced the very chatty song iterator console messages by converting them to...Filippos Karapetis
2009-07-07Improved the LSL1VGA workaround after talking with waltervnFilippos Karapetis
2009-07-07Added a workaround for incorrect font references in LSL1VGA (which was the or...Filippos Karapetis
2009-07-07Change all uses of FM-Towns/fm-towns to FM-TOWNS.Johannes Schickel
2009-07-07Change "FM-Towns" to "FM-TOWNS" for consistency.Johannes Schickel
2009-07-07- Rename FontSJIS::enableShadow to enableOutline.Johannes Schickel
2009-07-07- Added support for outlined FM-Towns ROM drawingJohannes Schickel
2009-07-07kFeatures800 -> kFeatures800x600 in order to have more meaningful nameEugene Sandulenko
2009-07-07Adapt KYRA to use the new Graphics::FontSJIS code.Johannes Schickel
2009-07-07Removed the weird checks for a maximum resource number (the sci_max_resource_...Filippos Karapetis
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
2009-07-07Removed the superfluous sci_version_types array (it's essentially the same as...Filippos Karapetis
2009-07-07- Add a new gametype for 'The Land of the Magic Stones'Arnaud Boutonné
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
2009-07-07Cleanup: added an enum for the auto-detected features, removed the selectors ...Filippos Karapetis
2009-07-07Added auto-detection for games with older headers for script blocks, and remo...Filippos Karapetis
2009-07-07Added a SCI1.1 case in the lofss opcode, like in the lofsa opcode (essentiall...Filippos Karapetis
2009-07-07Add detection of Playtoons 2 EnArnaud Boutonné
2009-07-07- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA has...Filippos Karapetis
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it is...Paul Gilbert
2009-07-07Set the correct sound rate for Personal Nightmare.Travis Howell