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2016-10-30TITANIC: Add extra field initializationsPaul Gilbert
2016-10-30TITANIC: Fix somer compiler warningsPaul Gilbert
2016-10-30TITANIC: Fix playing past very last frame of videosPaul Gilbert
2016-10-30TITANIC: Cleanup of CServiceElevatorWIndow classPaul Gilbert
2016-10-30TITANIC: Fix setting different video frameratesPaul Gilbert
2016-10-30TITANIC: Fix floor change message to go to both background & indicatorPaul Gilbert
2016-10-29TITANIC: Fix playback elevator background at correct speedPaul Gilbert
2016-10-29TITANIC: Fix wave file when pressing top elevator buttonPaul Gilbert
2016-10-29TITANIC: Fix pressing buttons in Service ElevatorPaul Gilbert
2016-10-29TITANIC: Return proper handle from CGameObject::playSoundPaul Gilbert
2016-10-29DIRECTOR Implement CASt member loadingEugene Sandulenko
2016-10-29TITANIC: Fix to Doorbot talking animations selectionPaul Gilbert
2016-10-29TITANIC: Renaming NPCFLAG enum values for idlingPaul Gilbert
2016-10-29DIRECTOR: Mark current cast loading method as D2Eugene Sandulenko
2016-10-29DIRECTOR: Fix D4+ score readingEugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko
2016-10-29DIRECTOR: Added more debug output to cast readingEugene Sandulenko
2016-10-29DIRECTOR: Fix crash when there is no shared casts presentEugene Sandulenko
2016-10-29DIRECTOR: Fixing Score reading in RIFX formatEugene Sandulenko
2016-10-29TITANIC: Fix infinite recursion loading object resourcesPaul Gilbert
2016-10-28TITANIC: Fix playing cutscenes to the very of a videoPaul Gilbert
2016-10-28TITANIC: Fix room transition cutscenesPaul Gilbert
2016-10-28TITANIC: Fix scanning for rooms in parseViewPaul Gilbert
2016-10-28TITANIC: More renaming and debug loggingPaul Gilbert
2016-10-28TITANIC: Fix starting queued reverse playing movie clipsPaul Gilbert
2016-10-28TITANIC: Renames and adding debuggingPaul Gilbert
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28SCI: Fix broken loop count check in checkAltInputsWillem Jan Palenstijn
2016-10-28SCI: Resolve duplicate resmap.001 checkWillem Jan Palenstijn
Before cef5506e9f0ba328a064f058f074c979b8ba6485, we used to check for any files starting with resmap.00. We now check for resmap.000 and resmap.001.
2016-10-27TITANIC: Fix interrupting playing soundsPaul Gilbert
2016-10-27SCI32: Read byte/string array values as signed in SCI2.1early-Colin Snover
KQ7 1.51 writes int16s from the save game catalogue into a Str object, then retrieves byte 0 from the string and compares it to -1. This happens to work out because (1) characters were treated as signed in SCI2.1early and earlier, and (2) int16s in the save game catalogue were little-endian. In SCI2.1mid and later, this trick no longer works because characters are treated as unsigned and get zero-extended instead. Fixes Trac#9632.
2016-10-27TITANIC: Fix setting up timer action stringsPaul Gilbert
2016-10-27SCI32: Fix typosColin Snover
Thanks @OmerMor.
2016-10-27MOHAWK: Enable riven-demo specific strings for translationrootfather
2016-10-27SCI32: Fix LSL6hires script bugColin Snover
Fixes Trac#9612.
2016-10-27DIRECTOR: Fix RIFX resource loadingEugene Sandulenko
2016-10-27DIRECTOR: More debug output to RIFX archive readerEugene Sandulenko
2016-10-26SCI32: Fix AVI renderingColin Snover
Fixes Trac#9588.
2016-10-26SCI32: Initialize video buffers to avoid flash of garbage memoryColin Snover
2016-10-26SCI32: Use standard max_size method instead of ARRAYSIZE for a containerColin Snover
2016-10-26TITANIC: Fix hang when reaching very end of moviesPaul Gilbert
2016-10-26TITANIC: Fix incorrect clipping of inventory tooltip textPaul Gilbert
2016-10-26TITANIC: Fix loading of item descriptionsPaul Gilbert
2016-10-26TITANIC: Add yet another mouse hiding counter the game usesPaul Gilbert
2016-10-26SCI: Rename hexDigitToInt to indicate it's intentionally brokenWillem Jan Palenstijn
2016-10-26MADS: Fix two off-by-ones in Fader::insertionSortWillem Jan Palenstijn
Fixes bug #9631.
2016-10-26DIRECTOR: Skip header in VWLB resource for D4+Eugene Sandulenko
For some reason the pointer in D4 movies points to the header instead of data. Perhaps there is a flag which indicates that. In the meanwhile, adding a hack to skip it so we could proceed with development.
2016-10-26DIRECTOR: Renamed resource/archive files to better reflect realityEugene Sandulenko
2016-10-26DIRECTOR: Skipping useless movie scanning.Eugene Sandulenko
We can easily rely on the FS path resolving.
2016-10-25TITANIC: Further work on mouse cursor enablement logicPaul Gilbert