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2010-08-03SCI: adding workaround for pq3Martin Kiewitz
fixes bug #3037565 svn-id: r51701
2010-08-03SCI: Hopefully fix signedness warning with some compilersMatthew Hoops
svn-id: r51699
2010-08-03KYRA3: Fix bug in Screen_v2::generateOverlay.Johannes Schickel
Uncovered by a valgrind warning. svn-id: r51698
2010-08-03SCI: dont clip plane during frameout.cppMartin Kiewitz
disables scrolling capability (regression of r51615) svn-id: r51697
2010-08-03SCI: Add support for SCI2.1 chunk resourcesMatthew Hoops
And if no scripts are present, but chunk 0 is present, load resources from there. This fixes the Lighthouse SCI2.1 demo. svn-id: r51696
2010-08-03KYRA/TOWNS: implement music/sfx volume control via GUI/GMMFlorian Kagerer
svn-id: r51695
2010-08-03SCI: Add detection entries from bug #3037054, bug #3038720, and bug #3038761Matthew Hoops
svn-id: r51694
2010-08-03SCI: adding workaround for pq3 inside kMemoryMartin Kiewitz
fixing plot crimes warnings and bad text on screen svn-id: r51693
2010-08-03SCI: adding workaround for sq5 on the bridgeMartin Kiewitz
fixes bug #3038563 svn-id: r51689
2010-08-03SCI: CleanupFilippos Karapetis
svn-id: r51687
2010-08-03SCI: adding kDoSound(fade) workaround table to sci1earlyMartin Kiewitz
fixes kq5 bug #3037594 thx to [md5] for testing svn-id: r51686
2010-08-03SCUMM: Add posibility to disable NES APU which is CPU demandingEugene Sandulenko
svn-id: r51679
2010-08-02SCI: Yet another slight leak fix.Johannes Schickel
svn-id: r51670
2010-08-02SCI: Fix memory leak.Johannes Schickel
svn-id: r51669
2010-08-02GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.Johannes Schickel
svn-id: r51668
2010-08-02SCI: Fix memory leak.Johannes Schickel
This was a quite bad leak in gamestate_restore. It was caused by the code only deleting the Graphics::Surface object but not its data. I changed the code to use skipThumbnailHeader now, since the code actually ignores the thumbnail anyway. svn-id: r51667
2010-08-02SCI: Fix leaks in ResourceManager::listResources caller code.Johannes Schickel
svn-id: r51666
2010-08-02SCI: fixing leak kernel subfunctionsMartin Kiewitz
svn-id: r51665
2010-08-02SCI: only display qfg-import information dialog onceMartin Kiewitz
per room usage svn-id: r51664
2010-08-02SCI: allowing kCheckSaveGame with id 0Martin Kiewitz
qfg2 - when trying to restore from an empty saved game list svn-id: r51663
2010-08-02SCI: adding workaround for qfg2 (restore game)Martin Kiewitz
svn-id: r51662
2010-08-02SCI: Silenced some sound related warnings. Added an empty function for ↵Filippos Karapetis
kDoSound(Restore), called when restoring games svn-id: r51661
2010-08-02SCI: adding non-scaleable view capabilityMartin Kiewitz
fixes laura bow 2 (especially floppy but CD is also affected somewhat by this) svn-id: r51660
2010-08-02KYRA2: fix warningFlorian Kagerer
svn-id: r51650
2010-08-02SCI: Fix bug #3037401 - LB2Floppy: No SFXMatthew Hoops
Laura Bow 2 floppy and Mixed-Up Mother Goose SCI1.1 use an 8-byte entry 0.map format to store their entries. svn-id: r51646
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645
2010-08-02SCI: Cleanup SCI0 late version detectionMatthew Hoops
After discussing with Walter, we should be able to detect SCI0 late on the presence of a SCI0 vocab.999 without checking if we're using the old decompressors. svn-id: r51644
2010-08-02SCI: adding offTop = 0 for mother goose sci1.1Martin Kiewitz
fixes graphics in that game svn-id: r51643
2010-08-02SCI: Rewrap overlong lines; improve dialog text slightlyMax Horn
svn-id: r51641
2010-08-02SCI: extend workaround for qfg2Martin Kiewitz
fixes bug #3038367 svn-id: r51628
2010-08-02SCI: adding kq5 english floppy workaroundMartin Kiewitz
solves bug #3037594 svn-id: r51627
2010-08-02SCI: adding bugid again :PMartin Kiewitz
svn-id: r51626
2010-08-02SCI: adding workaround for lsl6Martin Kiewitz
when touching fence svn-id: r51625
2010-08-02SCI: Enable the Lighthouse demo SCI2.1 entry even when ENABLE_SCI3_GAMES is ↵Matthew Hoops
not set svn-id: r51624
2010-08-02SCI: Add Hoyle 2 Mac md5'sMatthew Hoops
svn-id: r51622
2010-08-02SCI: Add fallback detection for Mac SCI0 gamesMatthew Hoops
svn-id: r51620
2010-08-02SCI: Fix bug #3037055: Jones in the Fast Lane EGA - fails to startMatthew Hoops
A regression of r51423. Jones EGA has a non-parser related vocab.900 resource, so we can't detect the fan games based on not having an SCI1 vocab.900 resource. Fan games are now detected on whether or not vocab.0 exists (the parser vocab for SCI0). svn-id: r51619
2010-08-02SCI: adding bug id inside commentsMartin Kiewitz
svn-id: r51617
2010-08-02SCI: adding workaround for kq5 floppyMartin Kiewitz
should fix bug #3037003, i dont have english floppy, can't test. svn-id: r51616
2010-08-02SCI: clipping plane rects for sci32Martin Kiewitz
fixes crash in hires gk1 on cemetary svn-id: r51615
2010-08-02SCI: fixing typoMartin Kiewitz
svn-id: r51614
2010-08-02SCI: qfg2/3 importMartin Kiewitz
- change directory button disabled - showing message where to put characters, if saved from original sci interpreter svn-id: r51613
2010-08-02SCI: Actually fake a return value for rev #51611, instead of ignoring the ↵Filippos Karapetis
call completely svn-id: r51612
2010-08-02SCI: Fixed script bug #3037835 - "ISLANDBRAIN: Crash when breeding ↵Filippos Karapetis
second-generation hybrid" svn-id: r51611
2010-08-02Added another version of Castle of Dr. Brain (bug report #3037942)Filippos Karapetis
svn-id: r51610
2010-08-02SCI: Fixed script bug #3038077 - "PQ3 : Engine Abort While Plotting Crimes", ↵Filippos Karapetis
together with 2 subsequent similar bugs svn-id: r51609
2010-08-02SCI: fixing getting selected languageMartin Kiewitz
for multilingual games svn-id: r51608
2010-08-02AdvancedDetector: Fix ADGF_ADDENGISH implementationEugene Sandulenko
svn-id: r51606
2010-08-01SCI: switching to upscaled hires on pc98 gamesMartin Kiewitz
instead of checking the language to be japanese for that svn-id: r51601
2010-08-01SCI: adding workaround for pq3Martin Kiewitz
svn-id: r51600