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2010-01-23Update comments.Travis Howell
svn-id: r47461
2010-01-23Fix regressions, only the Amiga CD32 version of Simon the Sorcerer 1 used ↵Travis Howell
signed sound data. svn-id: r47460
2010-01-23Get rid of two more FLAG_LOOP instancesMax Horn
svn-id: r47459
2010-01-23AGOS: Further unify code related to compressed soundMax Horn
svn-id: r47458
2010-01-23AGOS: Fix memory leak in Sound::loadSfxTableMax Horn
svn-id: r47457
2010-01-23AGOS: Turn BaseSound::makeAudioStream into a pure virtual methodMax Horn
svn-id: r47456
2010-01-23AGOS: Unify code related to compressed soundMax Horn
svn-id: r47455
2010-01-23AGOS: Get rid of FLAG_LOOP usageMax Horn
svn-id: r47454
2010-01-23AGOS: Start to refactor sound handlingMax Horn
svn-id: r47453
2010-01-22AGOS: Add FIXME for a memory leakMax Horn
svn-id: r47452
2010-01-22AGOS: cleanupMax Horn
svn-id: r47451
2010-01-22AGOS: Rearrange sound code a bitMax Horn
svn-id: r47450
2010-01-22Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and ↵Arnaud Boutonné
Add kGameTypeAdibou1. svn-id: r47448
2010-01-22SCI: dont swap coordinates on rects when both are "wrong", will fix button ↵Martin Kiewitz
placement and gfx corruption when challenging jones (caused by duplicate buttons having lower right 0, 0) - function needs some more work svn-id: r47446
2010-01-22SCI: restoring r47412, we were right all along but this "hack" was done on ↵Martin Kiewitz
the sierra sci interpreter for jones ega/vga only (talkie NOT included). So this restore does it game specific now, causing no regressions anywhere else. We detect jones/talkie as "jones" as well, may cause regressions for talkie svn-id: r47445
2010-01-22SCI: reverting r47412, change was incorrect and also resulted in broken ↵Martin Kiewitz
animations inside text boxes in kq5. jones also uses hardcoded -1 priority for control icons. svn-id: r47444
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443
2010-01-22SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0Martin Kiewitz
svn-id: r47442
2010-01-22SCI: draw a black line under menubar when menu is active (effectively for ↵Martin Kiewitz
jones, wouldnt be needed otherwise), adjust inverting menu selections accordingly svn-id: r47441
2010-01-22SCUMM: Get rid of some redundant enum vals in iMuse digitialMax Horn
svn-id: r47436
2010-01-22Reset the value of _resetOnPause when a song is loaded/unloadedFilippos Karapetis
svn-id: r47434
2010-01-22- The reverb value is now obtained from the music driverFilippos Karapetis
- Implemented kSetReverb (0x50) and kResetOnPause (0x4C) svn-id: r47433
2010-01-22Always loop sounds declared in the VIEW resources of Myst. While Myst ↵Matthew Hoops
specifies in the metadata of its sound resources, Myst ME does not have that feature so we have to specify the looping. Looping now works in Myst ME. svn-id: r47431
2010-01-22Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵Matthew Hoops
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429
2010-01-22SCI: Fix OB1 error in rhythm mapping in MT-32 to GM translationWalter van Niftrik
svn-id: r47428
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
svn-id: r47427
2010-01-21Fix gcc warning.Johannes Schickel
svn-id: r47425
2010-01-21SCI: fixing iceman intro again (dont set datainc immediately but after delta)Martin Kiewitz
svn-id: r47424
2010-01-21SCI: Saved games can now be loaded from ScummVM's launcherFilippos Karapetis
svn-id: r47423
2010-01-21- Fixed pausing of all sounds in the playlistFilippos Karapetis
- Sounds are now paused correctly when opening/closing the debug console - Some cleanup svn-id: r47422
2010-01-21SCI: CleanupWalter van Niftrik
svn-id: r47419
2010-01-21SCI: Renamed softseq/ to drivers/Walter van Niftrik
svn-id: r47418
2010-01-21SCI: Removed seq/ directoryWalter van Niftrik
svn-id: r47417
2010-01-21SCI: Add MT-32 to GM mappingWalter van Niftrik
svn-id: r47416
2010-01-20Add another Dutch Windows demo of Freddi Fish 4.Travis Howell
svn-id: r47413
2010-01-20SCI: control icons now use objects priority selector instead of hardcoded ↵Martin Kiewitz
priority 255. fixes jones speech bubbles svn-id: r47412
2010-01-20SCI: boundary check on getPortById()Martin Kiewitz
svn-id: r47410
2010-01-20SCI: kDrawCel workaround documented and not temporary anymoreMartin Kiewitz
svn-id: r47409
2010-01-20SCI: workaround for game menu/quit menu in freddy pharkas till vm issue is ↵Martin Kiewitz
resolved svn-id: r47407
2010-01-20SAGA: Change Sound::playSoundBuffer to enable looping for all sound formatsMax Horn
svn-id: r47405
2010-01-20Fixed a small memory leak. Cppcheck again...Torbjörn Andersson
svn-id: r47401
2010-01-19cleanupMax Horn
svn-id: r47399
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
svn-id: r47397
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
svn-id: r47396
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19Get rid of Mixer::playRaw for goodMax Horn
svn-id: r47394
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
svn-id: r47393
2010-01-19- Removed the resetDriver() hack. The reason why notes stopped being played ↵Filippos Karapetis
sometimes was actually mixer->stopAll(), which stopped the music stream as well (spotted by waltervn) - Hooked setReverb() to actually set music reverb svn-id: r47392
2010-01-19SCI: dont directly set mouse cursor to visible state but call show() instead ↵Martin Kiewitz
thus updating _isVisible so cursor wont get lost in sci0 games svn-id: r47391
2010-01-19SCI: call showBits() on the line between menubar and the actual menu ↵Martin Kiewitz
(because reanimate clips to picPort, so that line wouldnt be shown as restored) svn-id: r47390