Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-10 | TOON: Disable too many levels of recursion with click events | Sylvain Dupont | |
svn-id: r53119 | |||
2010-10-10 | TOON: Fix end of idle animations | Sylvain Dupont | |
svn-id: r53118 | |||
2010-10-10 | LOOM PC-Engine: fix mouse cursor | Florian Kagerer | |
svn-id: r53117 | |||
2010-10-10 | HUGO: Fix 'Exit' command behavior in the DOS versions | Arnaud Boutonné | |
svn-id: r53116 | |||
2010-10-10 | LOOM PC-Engine: fix regression | Florian Kagerer | |
svn-id: r53113 | |||
2010-10-10 | HUGO: Now force initial save | Arnaud Boutonné | |
This should fix the corrupted initial savegame problem svn-id: r53111 | |||
2010-10-10 | HUGO: Remove sound off when saving | Arnaud Boutonné | |
svn-id: r53110 | |||
2010-10-10 | HUGO: Move Dos strings from Parser to hugo.dat | Arnaud Boutonné | |
svn-id: r53109 | |||
2010-10-10 | HUGO: New parser for H1 Dos and H2 Dos. | Arnaud Boutonné | |
Add specific parser functions for H1 Dos and H2 Dos svn-id: r53106 | |||
2010-10-09 | SCUMM/FM-TOWNS: minor fix for sfx code | Florian Kagerer | |
svn-id: r53103 | |||
2010-10-09 | KYRA: fix regression in Screen_v2::generateOverlay() | Florian Kagerer | |
(very noticeable in LOL PC-98) svn-id: r53102 | |||
2010-10-09 | TOON: Fix black spots in title picture. | Torbjörn Andersson | |
A "full palette" is, presumably, 256 colours, not 255. svn-id: r53101 | |||
2010-10-09 | TOON: Removed unnecessary "break"s (right after "return"s) | Torbjörn Andersson | |
svn-id: r53100 | |||
2010-10-09 | TOON: Constify some more tables. | Johannes Schickel | |
svn-id: r53099 | |||
2010-10-09 | TOON: Ran astyle over the toon engine (+ some manual corrections). | Johannes Schickel | |
svn-id: r53098 | |||
2010-10-09 | TOON: More semi-colon cleanup. | Torbjörn Andersson | |
svn-id: r53097 | |||
2010-10-09 | TOON: Semicolon cleanup | Ori Avtalion | |
svn-id: r53096 | |||
2010-10-09 | SCUMM/FM-TOWNS: cleanup sfx code | Florian Kagerer | |
svn-id: r53095 | |||
2010-10-09 | TOON: Merge toondemo game id into toon | Matthew Hoops | |
ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant. svn-id: r53094 | |||
2010-10-09 | TOON: String fixes for motoezx build | Sylvain Dupont | |
svn-id: r53093 | |||
2010-10-09 | TOON: Make some static data tables const. | Johannes Schickel | |
svn-id: r53092 | |||
2010-10-09 | VIDEO: Remove useless references in handleAudioTrack function | Sylvain Dupont | |
svn-id: r53091 | |||
2010-10-08 | TOON: Normalized include paths | Eugene Sandulenko | |
svn-id: r53089 | |||
2010-10-08 | TOON: Fixed guard defines | Eugene Sandulenko | |
svn-id: r53088 | |||
2010-10-08 | TOON: Merged Toon engine to ScummVM trunk | Eugene Sandulenko | |
svn-id: r53087 | |||
2010-10-08 | SCI: Support kGetTime modes 2 and 3 in SCI 0_LATE | Willem Jan Palenstijn | |
This fixes bug #3083879 in Iceman. svn-id: r53077 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed threading issue in sfx code | Florian Kagerer | |
svn-id: r53074 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code | Florian Kagerer | |
svn-id: r53073 | |||
2010-10-08 | SCI: Added a check for magnifier cursor multipliers | Filippos Karapetis | |
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected values, thus we do the same svn-id: r53072 | |||
2010-10-08 | SCI: fixing mag cursor as far as possible | Martin Kiewitz | |
added TODO for real proper implementation at least the alignment and content shown is now correct svn-id: r53071 | |||
2010-10-08 | SCI: add global scaling again to kAddToPic | Martin Kiewitz | |
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577 needs to get backported svn-id: r53068 | |||
2010-10-07 | SCUMM/FM-TOWNS: minor change in sfx code | Florian Kagerer | |
svn-id: r53061 | |||
2010-10-07 | SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame" | Filippos Karapetis | |
svn-id: r53060 | |||
2010-10-07 | SCI: Add one more workaround for end of QfG3 Awari | Willem Jan Palenstijn | |
svn-id: r53058 | |||
2010-10-07 | SCUMM: Silenced signed/unsigned warnings, removed unused variable | Filippos Karapetis | |
svn-id: r53055 | |||
2010-10-07 | SCI: bugfix for magnifier cursors | Filippos Karapetis | |
When deleting the resources related to magnifier cursors, zero them out as well. Fixes crash when exiting a game after using a magnifier cursor svn-id: r53054 | |||
2010-10-07 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53053 | |||
2010-10-07 | SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 | Florian Kagerer | |
svn-id: r53052 | |||
2010-10-07 | SCI: Added a define to disable room transitions | Filippos Karapetis | |
This is only useful for development, for speedy runs of games, and should NOT be used in general, as it may introduce graphics glitches svn-id: r53049 | |||
2010-10-07 | SCI: Still show warning for uninit. reads in release mode | Willem Jan Palenstijn | |
svn-id: r53047 | |||
2010-10-07 | SCI: unknown valgrind cases->fake 0 when official | Martin Kiewitz | |
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read is supposed to get backported svn-id: r53046 | |||
2010-10-07 | SCI: fixing kBaseSetter on scaled views | Martin Kiewitz | |
adding check, if view is scaleable also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it should get backported, but only after some more testing - maybe someone should play through lb2 again svn-id: r53045 | |||
2010-10-07 | GOB: Fix object videos with more than 255 frames | Sven Hesse | |
A regression of the CoktelDecoder rewrite. svn-id: r53043 | |||
2010-10-06 | LURE: Fix for #3062794 - Diermot cannot leave room 7 | Paul Gilbert | |
svn-id: r53039 | |||
2010-10-05 | GOB: Try to also open VMD files in Gob3 Win | Sven Hesse | |
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037 | |||
2010-10-05 | GOB: Silence compiler warnings | Sven Hesse | |
svn-id: r53036 | |||
2010-10-05 | DRASCULA: Add MD5 for improved French version of the game | Thierry Crozat | |
svn-id: r53034 | |||
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer | |
svn-id: r53033 | |||
2010-10-05 | GOB: Fix text display in Gob3 Windows/ADI | Sven Hesse | |
svn-id: r53032 | |||
2010-10-05 | LURE: Bugfix for #3008511 - Goewin stuck at counter | Paul Gilbert | |
svn-id: r53029 |