Age | Commit message (Collapse) | Author |
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This matches the casing of the original engine name.
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within tSage
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In preparation of using the sound code with Winnie
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TOON: Grow size of path finding heap dynamically
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DREAMWEB: Fixes, cleaning and more functions ported to C++
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This ensures it uses the correct walk region loading code
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Method associated was actually the standard getVisage method
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The experiment tries to implement the program control of the V1 interpreter.
Maybe it is better to add another method for doing that once the workings of
it are more clear.
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Also fix skipInstruction() for V1.
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Yes, V1 has three versions of SAID, for one, two and three arguments.
Also add a few corrections to V1 instruction tables.
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Preparations for V1 words.tok support.
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That is, calculate the final offsets when loading the resource directories,
and when loading the resource simply seek into the disk image file.
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* Instruction tables are now defined in opcodes.{cpp,h}.
* Move opcode handlers from Agi::AgiEngine to Agi
* Opcode handlers take as parameter a pointer to AGI state (AgiGame)
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Execute all test commands in a condition even when not strictly needed.
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Preparations for V1 support.
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