Age | Commit message (Expand) | Author |
2009-06-21 | Add initial support for captureWizPolygon. | Travis Howell |
2009-06-20 | renamed ENABLE_16BIT define to more accurate ENABLE_RGB_COLOR | Jody Northup |
2009-06-19 | Removed replaced Graphics::ColorMode enum type with factory methods for Graph... | Jody Northup |
2009-06-18 | Merged revisions 41625 via svnmerge from | Travis Howell |
2009-06-18 | Fix regression in scrolling rooms. | Travis Howell |
2009-06-18 | Fix regression, caused by typo in my last commit. | Travis Howell |
2009-06-17 | Groovie: Initial support for 16bit screen surfaces | Jordi Vilalta Prat |
2009-06-15 | Fix compilation of SCI engine | Willem Jan Palenstijn |
2009-06-15 | Add error if user attempt to play HE games using 16bit color, when 16bit supp... | Travis Howell |
2009-06-15 | Fix compilation | Eugene Sandulenko |
2009-06-15 | made Graphics::PixelFormat(ColorMode) constructor explicit, removed Graphics:... | Jody Northup |
2009-06-15 | Added kUnsupportedColorMode error code brought Scumm engine and SDL backend i... | Jody Northup |
2009-06-13 | Fix possible endian issues. | Travis Howell |
2009-06-13 | Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or ... | Jody Northup |
2009-06-12 | Unfinished proof of concept regarding my compromise with LordHoto in IRC. | Jody Northup |
2009-06-11 | Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by rem... | Jody Northup |
2009-06-10 | Correct horizontal flipping in decompressWizImage(), when using 16bit color. | Travis Howell |
2009-06-10 | Scumm engine now dynamically requests 16-bit color based on game features, (u... | Jody Northup |
2009-06-06 | Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from | Travis Howell |
2009-06-06 | Add logic stub for Backyard Basketball. | Travis Howell |
2009-06-06 | Some uint8 -> byte conversions | Filippos Karapetis |
2009-06-06 | Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used) | Filippos Karapetis |
2009-06-06 | Objectified the graphics driver | Filippos Karapetis |
2009-06-06 | Add initial support for copyMaskWizImage, to fix videos in later Blue's Clues... | Travis Howell |
2009-06-06 | Disabled the execution of scripts when doing a user wait - this prevents anim... | Paul Gilbert |
2009-06-06 | Corrected cursor display errors introduced by revision 41204, reimplemented 1... | Jody Northup |
2009-06-06 | Bugfix to show the title screen at the correct speed when restarting the game | Paul Gilbert |
2009-06-06 | Bugfix for display when multiple user waits follow each other | Paul Gilbert |
2009-06-06 | Merged revisions 41154-41156,41160,41163-41181,41185-41186,41188-41189,41196-... | Travis Howell |
2009-06-06 | SCI: Moved the handling of 65535.map into the resource manager. | Walter van Niftrik |
2009-06-05 | Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporar... | Jody Northup |
2009-06-05 | Cleanup | Filippos Karapetis |
2009-06-05 | LOL: minor bug fix | Florian Kagerer |
2009-06-05 | LOL: implemented another opcode | Florian Kagerer |
2009-06-05 | Moved some more debug commands to ScummVM's coneole and removed some unused code | Filippos Karapetis |
2009-06-05 | Removed some unused code and performed some cleanup | Filippos Karapetis |
2009-06-05 | Tweaks to the code that pauses for a mouse press when displaying many text me... | Paul Gilbert |
2009-06-05 | Cleanup. | Travis Howell |
2009-06-05 | Corrected backend to be able to accept a 16-bit mouseKeyColor without overflow | Jody Northup |
2009-06-05 | HACK not required at this point, since transparency color of 5 is still used ... | Travis Howell |
2009-06-05 | Ooops, correct mistakes in commit 41162. | Travis Howell |
2009-06-05 | Converted cursor code to use 16-bit. | Jody Northup |
2009-06-05 | Correct error in decompress16BitWizImage(). | Travis Howell |
2009-06-05 | Minor cleanup. | Travis Howell |
2009-06-05 | Fix issues selecting some items in arttime and football. | Travis Howell |
2009-06-05 | Update o72_getPixel() for 16bit color, and cleanup. | Travis Howell |
2009-06-05 | SCI: Audio: Fixed bug in sample length computation. | Walter van Niftrik |
2009-06-05 | Update sound code in HE80+ games, for sound rate differences. | Travis Howell |
2009-06-05 | Fix endian issue, the palette must be in little endian. | Travis Howell |
2009-06-05 | Sound resource 1 is used for queued speech in HE60+ games, and should never b... | Travis Howell |