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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-01-19
XEEN: Compilation fixes for gcc
Paul Gilbert
2015-01-18
XEEN: Disable initial fade out for now
Paul Gilbert
2015-01-18
XEEN: Load correct surface sprites for the maze
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-18
XEEN: Fix drawing the game window border
Paul Gilbert
2015-01-18
XEEN: In progress work on sprite scaling
Paul Gilbert
2015-01-18
XEEN: Convert default values for monsters flying flags from int to bool
Paul Gilbert
2015-01-18
XEEN: Fix loading of MonsterData array
Paul Gilbert
2015-01-18
XEEN: Remove old test sprite from being displayed
Paul Gilbert
2015-01-18
XEEN: Load sprites from the correct archive
Paul Gilbert
2015-01-17
XEEN: Add support for horizontally flipped sprites
Paul Gilbert
2015-01-16
XEEN: Fix loading correct monster sprites
Paul Gilbert
2015-01-16
XEEN: Minor cleanup and renamings
Paul Gilbert
2015-01-16
XEEN: Fixes for map loading cells and indoor sprite list references
Paul Gilbert
2015-01-16
XEEN: Fixes and cleanup for setIndoorsObjects
Paul Gilbert
2015-01-15
XEEN: Fix _wp switch statements
Paul Gilbert
2015-01-15
XEEN: Fix frame calculations for low part of _indoorList
Paul Gilbert
2015-01-15
XEEN: Implement setIndoorsWallPics
Paul Gilbert
2015-01-15
XEEN: Finished setIndoorsMonsters
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Add cropping support to sprite drawing
Paul Gilbert
2015-01-14
XEEN: Initial bugfixes for map loading and fix draw list positions
Paul Gilbert
2015-01-14
XEEN: Formatting fixes
Paul Gilbert
2015-01-14
XEEN: Split in-game scene draw code into a separate file
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-14
XEEN: Implementing drawIndoors
Paul Gilbert
2015-01-13
XEEN: Added Combat class and further map loading sprite setting
Paul Gilbert
2015-01-13
XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
Paul Gilbert
2015-01-13
XEEN: Implemented indoor drawing code in draw3d
Paul Gilbert
2015-01-12
XEEN: Change _currentWall to be MazeWallLayers union
Paul Gilbert
2015-01-12
XEEN: Implemented setMazeBits
Paul Gilbert
2015-01-11
XEEN: Implemented map getCell method
Paul Gilbert
2015-01-11
XEEN: Split up SCREEN_POSITIONING array and fix data
Paul Gilbert
2015-01-11
XEEN: Implement frame update loop of draw3d
Paul Gilbert
2015-01-11
XEEN: Implemented loading of object animation data
Paul Gilbert
2015-01-11
XEEN: Implemented setIndoorObjects
Paul Gilbert
2015-01-11
XEEN: Added saving of maze monster/object data
Paul Gilbert
2015-01-11
XEEN: Implemented code for 'saving' resources to the loaded savefile
Paul Gilbert
2015-01-11
XEEN: Added loading of event data for maps
Paul Gilbert
2015-01-11
XEEN: Various renamings
Paul Gilbert
2015-01-09
XEEN: Beginning to implement setIndoorObjects
Paul Gilbert
2015-01-09
XEEN: Added indoor/outdoor draw structure lists
Paul Gilbert
2015-01-08
XEEN: Fixed monster/object data merging and sprite loading
Paul Gilbert
2015-01-08
XEEN: Fix to load correct default savegame
Paul Gilbert
2015-01-07
XEEN: Further fix for savegame initialization
Paul Gilbert
2015-01-07
XEEN: Add prefix support to CC files, initial save state fixes
Paul Gilbert
2015-01-07
XEEN: Minor standardisation on monster/object Ids
Paul Gilbert
2015-01-07
XEEN: Implemented map loading of wall item sprites
Paul Gilbert
2015-01-06
XEEN: Work on loading sprites for monsters and objects in Map::load
Paul Gilbert
2015-01-06
XEEN: More interface setup and UI button definitions
Paul Gilbert
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