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2006-10-07Partial fix for Elvira 1 palette problems.Torbjörn Andersson
svn-id: r24168
2006-10-07Some more processKeyboard splittingMax Horn
svn-id: r24167
2006-10-07Further split processKeyboard code, moving stuff specific to some SCUMM ↵Max Horn
version into the resp. subclass of ScummEngine svn-id: r24166
2006-10-07Moved SCUMM keyboard handling code from processInput() to the new ↵Max Horn
(sub)method processKeyboard svn-id: r24165
2006-10-07Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵Max Horn
mouse) svn-id: r24164
2006-10-07some HE related cleanupMax Horn
svn-id: r24163
2006-10-07Fixed warning.Torbjörn Andersson
svn-id: r24162
2006-10-07Add more code differences in Elvira 1Travis Howell
svn-id: r24161
2006-10-07Minor cleanupTravis Howell
svn-id: r24159
2006-10-07Minor cleanupTravis Howell
svn-id: r24158
2006-10-07Whitespace changesTravis Howell
svn-id: r24157
2006-10-07Add code for printing to boxes in WaxworksTravis Howell
svn-id: r24156
2006-10-07Add more script opcodes for Elvira 1/2/WWTravis Howell
svn-id: r24154
2006-10-06Add more code for Elvira 2Travis Howell
svn-id: r24143
2006-10-06Add more code for Elvira 2Travis Howell
svn-id: r24142
2006-10-06Add more code for Elvira 1Travis Howell
svn-id: r24141
2006-10-06Fix dectection of hit areas in earlier gamesTravis Howell
svn-id: r24140
2006-10-06Correct typo in game title for Elvira 2Travis Howell
svn-id: r24139
2006-10-06Alwats report invalid opcodes when debug output is enabledTravis Howell
svn-id: r24138
2006-10-06Update ebug opcode table for Elvira1Travis Howell
svn-id: r24137
2006-10-06Add initial debug opcode table for Elvira1Travis Howell
svn-id: r24136
2006-10-06Add debug video opcodes table for Elvira 1Travis Howell
svn-id: r24135
2006-10-06Correct game titles for Elvira 1/2Travis Howell
svn-id: r24134
2006-10-06Add Amiga demo of Elvira, and switch to elvira1 for ElviraTravis Howell
svn-id: r24133
2006-10-06Ooops, restrict o_loadZone() changes to older games onlyTravis Howell
svn-id: r24132
2006-10-06Add support for skipping introduction in Elivra 1/2/WWTravis Howell
svn-id: r24131
2006-10-06Add more code for Elvira 1/2Travis Howell
svn-id: r24130
2006-10-05Silenced warning of msvc8.Johannes Schickel
svn-id: r24127
2006-10-05I hope this is the right fix for an "invalid opcode" message right afterTorbjörn Andersson
SET_PATHFIND_ITEM when dumping scripts. If so, perhaps it should be on the 0.9 branch as well. On the other hand, it only happens when debugging... svn-id: r24125
2006-10-05Fix startup of Elvira 1Travis Howell
svn-id: r24124
2006-10-05Fix opening credits of Elvira 2Travis Howell
svn-id: r24123
2006-10-05Fix loading position of initial items in Elvira 1/2Travis Howell
svn-id: r24122
2006-10-05Add more code and stubs for WWTravis Howell
svn-id: r24121
2006-10-05Add Amiga versions of Elvira 1/2 and WaxworksTravis Howell
svn-id: r24120
2006-10-05Elvira 1 require more table memory for nowTravis Howell
svn-id: r24119
2006-10-05Reduce memory required by each game, and add safety checksTravis Howell
svn-id: r24118
2006-10-05Remove sound hacks for DS port, which would cause no speech or subtitles in ↵Travis Howell
Simon 1 with speech svn-id: r24117
2006-10-04WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)Max Horn
svn-id: r24116
2006-10-04o2_animateActor is essentially identical to o5_animateActor -- removed in ↵Max Horn
favor of the latter svn-id: r24115
2006-10-04typoMax Horn
svn-id: r24114
2006-10-04Fix dumping of complete video script outputTravis Howell
svn-id: r24112
2006-10-04Correct frame rate in earlier gamesTravis Howell
svn-id: r24111
2006-10-04Fix palette regressionTravis Howell
svn-id: r24110
2006-10-04Add French version of Elvira 2Travis Howell
svn-id: r24109
2006-10-04Correct number of variables in Elvira 1/2Travis Howell
svn-id: r24108
2006-10-04Add video opcode differences in Elvira 2Travis Howell
svn-id: r24107
2006-10-04Fix initial resource loading in Elvira 2Travis Howell
svn-id: r24106
2006-10-04Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() soTorbjörn Andersson
that X coordinates outside the designated area are explicitly masked. While the functions are written to terminate when X moves outside, bug #1508942 ("FOA: Glitch dring balloon flight") demonstrates that X may *start* outside. That's the case we want to mask. Note that proc3_ami() already masked these pixels (in a different way), so there the change is purely cosmetical. svn-id: r24104
2006-10-04Add more code for WWTravis Howell
svn-id: r24103
2006-10-03Fix sound effects regression in simon1dos and remove excess game idsTravis Howell
svn-id: r24100