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AgeCommit message (Expand)Author
2009-10-25SCI/newgui: removed list parameter from addToPicDrawCels()Martin Kiewitz
2009-10-25Add patch from Tobias, for initial costume support in PCE version of Loom, wi...Travis Howell
2009-10-25SCI/newgui: circle bitmap table fixed, fixes qfg1 character selection graphicMartin Kiewitz
2009-10-25CleanupFilippos Karapetis
2009-10-25Add support for CD Audio in Jones in the Fast Lane CD and KQ6 CD.Matthew Hoops
2009-10-25CleanupFilippos Karapetis
2009-10-25Mark Jones CD with the CD flag and add CD in the extras field.Matthew Hoops
2009-10-24Change "=" to ":=" in some module.mk files for consistency.Johannes Schickel
2009-10-24SCI/newgui: dont react on paletteSet when playing an EGA game (fixes Xmas car...Martin Kiewitz
2009-10-24SCI/newgui: support for EGA mapping in SCI1 games, fixes qfg2 character selec...Martin Kiewitz
2009-10-24LOL: fixed bug in spell casting codeFlorian Kagerer
2009-10-24SCI: Restore accumulator after executing send from debuggerWillem Jan Palenstijn
2009-10-24Correct error in CD music table for PCE version of Loom.Travis Howell
2009-10-24Made the "drafts" debugger command work with the PC-Engine version. The draftsTorbjörn Andersson
2009-10-24The CD music was hard coded in PCE version of Loom.Travis Howell
2009-10-23Gob - Add a workaround for gob3 Sofa bug #2867294. It's now possible to exit ...Arnaud Boutonné
2009-10-23Gob - Fix animations without extensionArnaud Boutonné
2009-10-23SCI: kAddToPic - abort when list is null reference (fixes qfg1 saved game loa...Martin Kiewitz
2009-10-23Reset the graphics input after reconstructing game scripts. This fixes savega...Filippos Karapetis
2009-10-23LOL: fixed minor regressionFlorian Kagerer
2009-10-23SCI/newgui: fixed EGA palette code in SciGuiPicture so that palettes 1+ get a...Martin Kiewitz
2009-10-23SCI/newgui: Priority band (old gfx) now gets correctly initialized, fixes kq4...Martin Kiewitz
2009-10-23Fix object names in PCE version of Loom.Travis Howell
2009-10-23SCI: speed throttler moved to kGameIsRestarting for all games. Also made the ...Martin Kiewitz
2009-10-23Add opcode difference in PCE version of Loom.Travis Howell
2009-10-22SCI: kGameIsRestarting - implemented speed throttler in here for sci0/sci01 g...Martin Kiewitz
2009-10-22SCI: kAnimate disable throttler for SCI0 and SCI01 games cause of issues in a...Martin Kiewitz
2009-10-22SCI/newgui: make cursor left work in textedit control. some wip changes, beca...Martin Kiewitz
2009-10-22CleanupFilippos Karapetis
2009-10-22Fix objects structure and object scripts in PCE version of Loom.Travis Howell
2009-10-22Fixed a crash when selecting menu itemsFilippos Karapetis
2009-10-22Fix verb display in PCE version of Loom.Travis Howell
2009-10-22Fixed signed/unsigned issues with the property() function of the Adlib driverFilippos Karapetis
2009-10-22Added the rest of the detection entries from bug report #2612718 and removed ...Filippos Karapetis
2009-10-22Implemented GPL2 commands for music.Robert Špalek
2009-10-22Applied a modified version of patch #2881486 - "Add volume changing to SCI"Filippos Karapetis
2009-10-22Fix uninitialized channel volumes.Robert Špalek
2009-10-22Improved music handling:Robert Špalek
2009-10-22Avoid opening and closing BArchive files all the timeRobert Špalek
2009-10-22CleanupFilippos Karapetis
2009-10-22Moved the view loop counting code in the new GUIFilippos Karapetis
2009-10-22Update detection of Loom PCE Japanese.Matthew Hoops
2009-10-22Update detection of PCEngine version of Loom.Travis Howell
2009-10-21SCI/newgui: kAnimate added comment about fastCastMartin Kiewitz
2009-10-21SCI/newgui: kAnimate - fastCast change (again)Martin Kiewitz
2009-10-21Make the check for global variable 84 inside SciGuiAnimate::invoke() simpler ...Filippos Karapetis
2009-10-21Fixed animations in LSL1VGA againFilippos Karapetis
2009-10-21Removed the accidental inclusion of deprecated code for LSL5 - this has been ...Filippos Karapetis
2009-10-21- Removed kShow() and the related code it uses - it's a debugging function, a...Filippos Karapetis
2009-10-21SCI/newgui: kAnimate - now reads out signal again in .dispose loop, just in c...Martin Kiewitz