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AgeCommit message (Expand)Author
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-11-04Fixed compilation when INCLUDE_OLDGFX is not definedFilippos Karapetis
2009-11-04Moved the audio CD handling code inside the AudioPlayer class. Some cleanupFilippos Karapetis
2009-11-04Moved the sound sync code inside the AudioPlayer classFilippos Karapetis
2009-11-04Moved sound sync related variables inside the AudioPlayer class and fixed com...Filippos Karapetis
2009-11-04Moved most of the code for playing sound effects and speech into a separate c...Filippos Karapetis
2009-11-04CleanupFilippos Karapetis
2009-11-04Added support for loading the game's object listPaul Gilbert
2009-11-04Properly animate the last phase of the walk before running callbacksRobert Špalek
2009-11-04Implemented and debugged the walking framework.Robert Špalek
2009-11-03Created walking-callback infrastructure and converted the code to use itRobert Špalek
2009-11-03Capitalize the word Sequel in The 11th Hour's title.Matthew Hoops
2009-11-03Removed an old FIXMERobert Špalek
2009-11-03Implement properly stayOn instead of using walkOnRobert Špalek
2009-11-03Let setPath() store path with pixel precision, and update the map sprite when...Robert Špalek
2009-11-03SCI: Fix warning (declaration of 'FOO' shadows a member of 'this')Max Horn
2009-11-03SCI/newgui: fixes for statusbar and transitions, so menubar shows up in intro...Martin Kiewitz
2009-11-03SCI/newgui: SciGuiMenu partially implementedMartin Kiewitz
2009-11-03Removed some more hacks for accessing the segment managerFilippos Karapetis
2009-11-03Fixed the deletion of cursorBitmapFilippos Karapetis
2009-11-03Fixed a crash when loading in the old GUIFilippos Karapetis
2009-11-03Remove the SegManager-related hacks for the selector defines, as the segMan p...Filippos Karapetis
2009-11-03Plugged a memory leakFilippos Karapetis
2009-11-03Don't keep a reference to SegManager, as it gets deleted when loading. Fixes ...Filippos Karapetis
2009-11-03Run the path obliqueing process repeatedly until it converges.Robert Špalek
2009-11-03Greatly improved the quality of obliqueing the shortest path.Robert Špalek
2009-11-02TINSEL: Small correction to the previous hotfix for _vm->_config crashMax Horn
2009-11-02TINSEL: Fix regression caused by the introduction of _vm->_config; proper fix...Max Horn
2009-11-02SCI: Fix hoyle hackWalter van Niftrik
2009-11-02TINSEL: Add isValidObject(OBJECT *obj) function; make objectList & currentCD ...Max Horn
2009-11-02TINSEL: Turn config code into a simple C++ classMax Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-11-02SCI: Fix warning about unused variableMax Horn
2009-11-02SCI/newgui: Removed GuiCast structureMartin Kiewitz
2009-11-02SCI: SciGuiMenu created, kMenu-related stuff now using SciGuiMartin Kiewitz
2009-11-02Little clean-up after the refactoring.Robert Špalek
2009-11-02Split loop() into several cleaned helper methodsRobert Špalek
2009-11-02Refactored running loop().Robert Špalek
2009-11-01Commented the rest of the loop() logicRobert Špalek
2009-11-01Fix SIGSEGV when quitting the game during playing soundsRobert Špalek
2009-11-01Commented on loop() before refactoring.Robert Špalek
2009-11-01Small bugfix in path-findingRobert Špalek
2009-11-01SCI/newgui: kBaseSetter ported from gregs engine, kq5 pathfinding works now c...Martin Kiewitz
2009-11-01One more clean-up of the path-finding codeRobert Špalek
2009-11-01Cleaned up the walking code.Robert Špalek
2009-11-01Debugged computation and displaying of optimal walking pathsRobert Špalek
2009-11-01Add methods to draw computed walking paths.Robert Špalek
2009-11-01Fix mistakenly ordered flushing revealed by the last commitRobert Špalek
2009-11-01Get rid of doubling memory allocation and a lot of copying.Robert Špalek
2009-11-01AGOS Simon1 Windows fix. Fixed careless use of setChar function.Yotam Barnoy