Age | Commit message (Collapse) | Author |
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svn-id: r52719
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Formerly the AGI MIDI code did not setup the channel mask properly, in case
"native_mt32" was set. This resulted in one missing channel (i.e. channel 0),
since the MT-32 only responds to data for channels 1-9.
svn-id: r52718
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svn-id: r52715
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This shouldn't be happening normally, but apparently it does, which would indicate
a potential issue with the object locking code
svn-id: r52703
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System scripts (i.e. 0 and 900-999) are now protected and never destroyed during a
game
svn-id: r52702
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svn-id: r52699
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svn-id: r52698
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This is only a temporary solution, to be replaced by a proper .FON
handling. Hugo 2 and 3 (dos) now start.
svn-id: r52697
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the new commands were meant for castle/brain hangman puzzle patch, but the patch didn't work well, so I removed it. Still the commands could/should come in handy
svn-id: r52695
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svn-id: r52694
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We can't just set the lockers of script 0 to 1, as at that point
the objects associated with the script are marked to be deleted,
thus we need to reload the script
svn-id: r52693
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svn-id: r52692
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This fix Fix bug #3064918 GUI: Save and Load button not translated in
cruise
svn-id: r52691
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investigation and a proper fix post-release
svn-id: r52688
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svn-id: r52686
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svn-id: r52685
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svn-id: r52684
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svn-id: r52681
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svn-id: r52679
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Fixes Colonel's Bequest inventory formatting.
svn-id: r52676
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svn-id: r52674
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svn-id: r52673
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Add a workaround to avoid a crash when failing the protection check
This only applies for the 2nd protection screen in the Hebrew version
which is used when the intro is not skipped
svn-id: r52672
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reinitializes puzzle each time its shown. Fixes save/restore bug in that room, bug #3063510
svn-id: r52668
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- Renamed the debug command "resource_size" to "resource_info", as it now provides
the location of where a specified resource is found (i.e. the resource.xxx file, or
the file name itself, if the resource is a patch)
- "duskdump" shows the original location of dumped resources
- loadResource() now shows the location of files that couldn't be loaded
svn-id: r52667
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svn-id: r52666
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svn-id: r52665
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and map kOnMe for SCI2 to kIsOnMe, remove commented out hacks. fix signatures for those 2 functions, added TODO - someone should fix the SCI32 signatures
svn-id: r52664
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Don't display the message twice and now we use the filename in the message.
svn-id: r52663
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svn-id: r52662
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The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet.
svn-id: r52661
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- Added the kernel names for all unimplemented kernel debug functions, and mapped
them all to kDummy, so that the kernel tables are correct and all kernel
functions are mapped (useful for debugging)
- Added a stub for kWinHelp (normally opens an external Windows help file), with
an appropriate dialog
- Added a stub for kWinDLL, which currently errors out on purpose (this needs to
be investigated, as it loads and uses external Windows DLLs)
- Readded kListIndexOf in kList (the signature was wrong when the previous commit
was made)
svn-id: r52660
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svn-id: r52657
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svn-id: r52655
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Glossary seems to work now.
svn-id: r52654
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export
svn-id: r52653
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- Mark several SCI2/2.1 kernel functions used for debugging as dummy
- Added an empty function for kSetWindowsOption, used for settings specific to
Windows versions (e.g. showing/hiding the title bar)
- Added a stub for kGetWindowsOption (currently returning 0 to a Windows related
option for Phantasmagoria)
svn-id: r52652
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fixes glossary in pepper, bug #3040039
svn-id: r52651
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the actual support was already there due to extensive code sharing
w/SCI0, so only modifying signatures here
svn-id: r52650
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again
svn-id: r52647
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Sounds that set the third argument of the playSound opcode to 1 (wherever they may be) will now block. The volume parameter of playSound is also now honored. Merge the Myst sound blocking code with this too.
svn-id: r52643
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preparation for returning rect array on |r| textcodes
svn-id: r52642
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fixes bug #3061964
svn-id: r52637
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svn-id: r52636
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fixes hoyle1 not starting anymore
svn-id: r52635
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svn-id: r52634
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- Obey the mute setting.
- Report the supported music types.
svn-id: r52633
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Merge the Riven sound file code with the main Riven resource code and remove the mainSoundFile parameter from Sound::playSound(). Reasoning: The sound id's do not collide with the sound id's in the main data files. The sound archives only exist because the original CD version had the ability to choose between low and high quality audio.
svn-id: r52631
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svn-id: r52628
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svn-id: r52627
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