Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-11 | AGI: Remove dead code in PCjr code | Thierry Crozat | |
I forgot to remove that code in commit 0cb0a09 when I removed the line that preceded it. | |||
2015-05-10 | AGI: Change the way the mixer volume is handled in the PCjr player | Thierry Crozat | |
Instead of factoring the volume into the tone attenuation it now scales the volume table. This way it still uses the full table when playing at a low volume and therefore keeps the 16 attenuation levels. Also use kMusicSoundType instead of kSFXSoundType to be coherent with what the MIDI output is doing (volume for both music and SFX is controlled by the Music volume slider). | |||
2015-05-10 | AGI: Fix PCjr dissolve method used for early versions | Thierry Crozat | |
This was a regression from ceb2909. | |||
2015-05-10 | AGI: Fix bug with music/SFX volume in PCjr | Thierry Crozat | |
A higher volume in the GUI resulted in a lower music volume (and lower volume in the GUI resulted in higher music volume). | |||
2015-05-10 | AGI: Use correct volume for PCjr output | Thierry Crozat | |
This looks like a regression from commit 24bb5da: AGI: Add a layer of abstraction between the sound chip and the two players | |||
2015-05-10 | SCUMM: Add detection for Full Throttle French Mac | Thierry Crozat | |
Also add file size for Sam & Max and DOTT French Mac versions. | |||
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel | |
2015-05-07 | SCUMM: Add DOS en demo for Indiana Jones and the Fate of Atlantis | Thierry Crozat | |
This was reported by Paulo Vicente in bug #6862. | |||
2015-05-07 | SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS. | Kirben | |
2015-05-07 | SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade ↵ | Kirben | |
for DOS. | |||
2015-05-07 | SCUMM: Add UK version of Pajama Sam 2 for Windows. | Kirben | |
2015-05-07 | GOB: Make coordinate parameters in Surface::fillRect() signed | Sven Hesse | |
And clip to [0, width), [0, height) before drawing. This fixes bug #6864, which is a regression I introduced in 51fd528fe56e00466255d54e1e71b19f34729bfd when I changed all the drawing code to use the Surface class. I thought that having unsigned coordinates makes sense, but for some reason, Fascination sets _destSpriteX (which maps to left in fillRect()) to -1, expecting the drawing code to clip. | |||
2015-05-05 | SCI: add qfg2 airElemental workaround - bug #6859 | Martin Kiewitz | |
2015-05-04 | SCI: fix bug in new string identifying code | Martin Kiewitz | |
fixes string identifying in mac SCI1.1 games | |||
2015-05-04 | SCI: Scripts: identify strings + debug command | Martin Kiewitz | |
debug command is called "script_strings" / "scrs" | |||
2015-05-03 | SCI: Handle pronouns in parser | Willem Jan Palenstijn | |
When parsing a sentence, its type 0x142 word (presumably the object) is now stored. Any pronouns (type 0x080) are then automatically replaced by this stored word. | |||
2015-05-03 | SCI: Clarify function name | Willem Jan Palenstijn | |
2015-05-02 | SCI: lsl5 script patch to fix game breaking bug | Martin Kiewitz | |
fixes green card phone number also calling limo at the same time bug for the English PC 1.000 release. | |||
2015-04-27 | SCI: move SCI32 plane clear to gamestate_restore() | Martin Kiewitz | |
2015-04-27 | SCI: immediate restore now uses delayed restore | Martin Kiewitz | |
instead of the old hackish method | |||
2015-04-26 | SCI: restore: clear screen when restoring | Martin Kiewitz | |
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation | |||
2015-04-26 | SCI: restore: reset ports before loading memory | Martin Kiewitz | |
otherwise we could free hunk space of the loaded saved game | |||
2015-04-26 | SCI: remove unused code in SciEngine::loadGameState() | Martin Kiewitz | |
2015-04-26 | SCI: implement delayed restore via ScummVM menu | Martin Kiewitz | |
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie | |||
2015-04-26 | Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"" | Willem Jan Palenstijn | |
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e. | |||
2015-04-26 | SCI: Stop processing in kGetEvent after loading | Willem Jan Palenstijn | |
getSciEvent can trigger the main ScummVM menu, which can trigger loading a game, which will invalidate the game state that kGetEvent is operating on. Other kernel functions may still have the same problem, and a better solution may be necessary. | |||
2015-04-25 | SCI: script patch qfg2 saurus freeze - bug #5156 | Martin Kiewitz | |
getting back on saurus in the desert by typing command "ride" freezes the game. This patch fixes the issue. Attention: difficult bug to fix, may cause issues | |||
2015-04-25 | SCI: script patch for sq4cd, walk in bug #5468 | Martin Kiewitz | |
walk right up in the first room, only for SQ4 CD | |||
2015-04-24 | SCI: qfg1vga script patch 4 stag dagger bug #6135 | Martin Kiewitz | |
fixes animation issue when throwing a dagger at white stag in room 77 | |||
2015-04-23 | SCI: fix Camelot save on map screen bug #6744 | Martin Kiewitz | |
don't put restored script windows into _windowList[] | |||
2015-04-21 | SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjp | Martin Kiewitz | |
2015-04-21 | SCI: fix bug in new workaround sig code | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig cleanup 2 | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig cleanup | Martin Kiewitz | |
old and now obsolete localCallOffset removed | |||
2015-04-19 | SCI: workaround sig fanmade Ocean Battle migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Jones in the fast lane migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Hoyle 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Hoyle 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig for fanmade games kDeviceInfo | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Camelot migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Longbow migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig pq2/demo:lb+hq1 migrated | Martin Kiewitz | |
- also kDisplay cleanup, removed dummy opcodes - workarounds should be used instead - fixed hq1 workaround entry, it seems we are able to read vocabulary now | |||
2015-04-19 | SCI: workaround sig Quest for Glory 3 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Quest for Glory 1 VGA migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig eco quest 2 update | Martin Kiewitz | |
sig also works on french version + sig extended | |||
2015-04-19 | SCI: workaround sig Eco Quest 2 migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 1 EGA migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 2 migrated | Martin Kiewitz | |