aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2015-05-11AGI: Remove dead code in PCjr codeThierry Crozat
I forgot to remove that code in commit 0cb0a09 when I removed the line that preceded it.
2015-05-10AGI: Change the way the mixer volume is handled in the PCjr playerThierry Crozat
Instead of factoring the volume into the tone attenuation it now scales the volume table. This way it still uses the full table when playing at a low volume and therefore keeps the 16 attenuation levels. Also use kMusicSoundType instead of kSFXSoundType to be coherent with what the MIDI output is doing (volume for both music and SFX is controlled by the Music volume slider).
2015-05-10AGI: Fix PCjr dissolve method used for early versionsThierry Crozat
This was a regression from ceb2909.
2015-05-10AGI: Fix bug with music/SFX volume in PCjrThierry Crozat
A higher volume in the GUI resulted in a lower music volume (and lower volume in the GUI resulted in higher music volume).
2015-05-10AGI: Use correct volume for PCjr outputThierry Crozat
This looks like a regression from commit 24bb5da: AGI: Add a layer of abstraction between the sound chip and the two players
2015-05-10SCUMM: Add detection for Full Throttle French MacThierry Crozat
Also add file size for Sam & Max and DOTT French Mac versions.
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-05-07SCUMM: Add DOS en demo for Indiana Jones and the Fate of AtlantisThierry Crozat
This was reported by Paulo Vicente in bug #6862.
2015-05-07SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS.Kirben
2015-05-07SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade ↵Kirben
for DOS.
2015-05-07SCUMM: Add UK version of Pajama Sam 2 for Windows.Kirben
2015-05-07GOB: Make coordinate parameters in Surface::fillRect() signedSven Hesse
And clip to [0, width), [0, height) before drawing. This fixes bug #6864, which is a regression I introduced in 51fd528fe56e00466255d54e1e71b19f34729bfd when I changed all the drawing code to use the Surface class. I thought that having unsigned coordinates makes sense, but for some reason, Fascination sets _destSpriteX (which maps to left in fillRect()) to -1, expecting the drawing code to clip.
2015-05-05SCI: add qfg2 airElemental workaround - bug #6859Martin Kiewitz
2015-05-04SCI: fix bug in new string identifying codeMartin Kiewitz
fixes string identifying in mac SCI1.1 games
2015-05-04SCI: Scripts: identify strings + debug commandMartin Kiewitz
debug command is called "script_strings" / "scrs"
2015-05-03SCI: Handle pronouns in parserWillem Jan Palenstijn
When parsing a sentence, its type 0x142 word (presumably the object) is now stored. Any pronouns (type 0x080) are then automatically replaced by this stored word.
2015-05-03SCI: Clarify function nameWillem Jan Palenstijn
2015-05-02SCI: lsl5 script patch to fix game breaking bugMartin Kiewitz
fixes green card phone number also calling limo at the same time bug for the English PC 1.000 release.
2015-04-27SCI: move SCI32 plane clear to gamestate_restore()Martin Kiewitz
2015-04-27SCI: immediate restore now uses delayed restoreMartin Kiewitz
instead of the old hackish method
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
otherwise we could free hunk space of the loaded saved game
2015-04-26SCI: remove unused code in SciEngine::loadGameState()Martin Kiewitz
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie
2015-04-26Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""Willem Jan Palenstijn
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e.
2015-04-26SCI: Stop processing in kGetEvent after loadingWillem Jan Palenstijn
getSciEvent can trigger the main ScummVM menu, which can trigger loading a game, which will invalidate the game state that kGetEvent is operating on. Other kernel functions may still have the same problem, and a better solution may be necessary.
2015-04-25SCI: script patch qfg2 saurus freeze - bug #5156Martin Kiewitz
getting back on saurus in the desert by typing command "ride" freezes the game. This patch fixes the issue. Attention: difficult bug to fix, may cause issues
2015-04-25SCI: script patch for sq4cd, walk in bug #5468Martin Kiewitz
walk right up in the first room, only for SQ4 CD
2015-04-24SCI: qfg1vga script patch 4 stag dagger bug #6135Martin Kiewitz
fixes animation issue when throwing a dagger at white stag in room 77
2015-04-23SCI: fix Camelot save on map screen bug #6744Martin Kiewitz
don't put restored script windows into _windowList[]
2015-04-21SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjpMartin Kiewitz
2015-04-21SCI: fix bug in new workaround sig codeMartin Kiewitz
2015-04-19SCI: workaround sig cleanup 2Martin Kiewitz
2015-04-19SCI: workaround sig cleanupMartin Kiewitz
old and now obsolete localCallOffset removed
2015-04-19SCI: workaround sig fanmade Ocean Battle migratedMartin Kiewitz
2015-04-19SCI: workaround sig Jones in the fast lane migratedMartin Kiewitz
2015-04-19SCI: workaround sig Hoyle 1 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Hoyle 4 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Space Quest 1 migratedMartin Kiewitz
2015-04-19SCI: workaround sig for fanmade games kDeviceInfoMartin Kiewitz
2015-04-19SCI: workaround sig Space Quest 4 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Conquests of Camelot migratedMartin Kiewitz
2015-04-19SCI: workaround sig Conquests of Longbow migratedMartin Kiewitz
2015-04-19SCI: workaround sig pq2/demo:lb+hq1 migratedMartin Kiewitz
- also kDisplay cleanup, removed dummy opcodes - workarounds should be used instead - fixed hq1 workaround entry, it seems we are able to read vocabulary now
2015-04-19SCI: workaround sig Quest for Glory 3 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Quest for Glory 1 VGA migratedMartin Kiewitz
2015-04-19SCI: workaround sig eco quest 2 updateMartin Kiewitz
sig also works on french version + sig extended
2015-04-19SCI: workaround sig Eco Quest 2 migratedMartin Kiewitz
2015-04-18SCI: workaround sig Quest for Glory 1 EGA migratedMartin Kiewitz
2015-04-18SCI: workaround sig Quest for Glory 2 migratedMartin Kiewitz