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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-07-16
COMPOSER: Fix z-ordering issues.
Alyssa Milburn
2011-07-16
COMPOSER: Always handle multiple resource entries in pipes.
Alyssa Milburn
2011-07-15
COMPOSER: Decompress sprites at load time.
Alyssa Milburn
2011-07-15
COMPOSER: Fix removeSprite behaviour.
Alyssa Milburn
2011-07-15
COMPOSER: Stub remaining script function calls.
Alyssa Milburn
2011-07-15
COMPOSER: Detect 'Liam Finds a Story' and the bundled demos.
Alyssa Milburn
2011-07-15
COMPOSER: Handle single-directory games.
Alyssa Milburn
2011-07-15
COMPOSER: Don't read off the end of pipes.
Alyssa Milburn
2011-07-15
COMPOSER: Detect Gregory and the Hot Air Balloon.
Alyssa Milburn
2011-07-14
COMPOSER: Manage/render sprites.
Alyssa Milburn
2011-07-14
COMPOSER: Add a first attempt at an engine.
Alyssa Milburn
2011-07-14
SCUMM: Add debug output in case the code tries to set up a non-existant iMuse...
Johannes Schickel
2011-07-14
SCUMM: fix regression caused by recent sjis code changes
athrxx
2011-07-14
SCUMM: Handle default instrument set up in iMuse like the original.
Johannes Schickel
2011-07-14
SCUMM: Implement iMuse alloc part command closer to the original.
Johannes Schickel
2011-07-13
SCI: Restore deleted LSL6 workaround for crash on loading
Willem Jan Palenstijn
2011-07-13
BUILD: Allow for disabling Bink support
Matthew Hoops
2011-07-13
KYRA: Add detection for Russian versions of Kyra1 & LoL
Eugene Sandulenko
2011-07-13
SCUMM: Fix bug #3306145: INDY3: EGA version script bugs
Eugene Sandulenko
2011-07-12
TOON: Fix default walk to object with screen scrolling
sylvaintv
2011-07-11
SCUMM: Adapt iMuse code formatting to our standards.
Johannes Schickel
2011-07-11
Merge pull request #54 "SCUMM v5 PC Speaker driver".
Johannes Schickel
2011-07-10
SCUMM: Fix some envelope bugs in PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Let PC Speaker output be controlable via music volume.
Johannes Schickel
2011-07-10
SCUMM: Properly implement volume controler for PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Fix priority settings in iMuse allocate part sysEx command.
Johannes Schickel
2011-07-10
SCUMM: Fix PC Speaker sound.
Johannes Schickel
2011-07-10
SWORD25: Removed custom endianness code in persistence code
Eugene Sandulenko
2011-07-10
SWORD25: Fix regression introduced in 5dd8f2575b0f
Eugene Sandulenko
2011-07-10
SCUMM: Do not allow multi midi mode for PC Speaker output.
Johannes Schickel
2011-07-10
SAGA: Use #error instead of a deliberate syntax error.
eriktorbjorn
2011-07-10
SAGA: Mute the music while the game is paused
eriktorbjorn
2011-07-10
SCUMM: Minor clean up in iMuse instrument handling code.
Johannes Schickel
2011-07-10
SCUMM: Limit iMuse default instrument load to PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse.
Johannes Schickel
2011-07-10
SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5.
Johannes Schickel
2011-07-10
SCI: Added Missing Detection Entry for "Slater And Charlie Go Camping"
D G Turner
2011-07-10
GRAPHICS: remove char/line spacing handling from sjis code
athrxx
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-07-09
SAGA: Removed several game flags, which are now found more reliably on the fly
Filippos Karapetis
2011-07-09
MOHAWK: Silence MSVC warnings
Filippos Karapetis
2011-07-08
LASTEXPRESS: Simplify SoundQueue::updateQueue()
Littleboy
2011-07-08
LASTEXPRESS: Prefix savegame filenames with "lastexpress"
Littleboy
2011-07-08
LASTEXPRESS: Have LastExpress_ADPCMStream inherit directly from Audio::ADPCMS...
Littleboy
2011-07-09
TOON: Fix rare palette glitch during one frame after cutscene
sylvaintv
2011-07-09
TOON: Fixed palette problem in LoadPicture
sylvaintv
2011-07-09
TOON: Fix bad character visibility after restore
sylvaintv
2011-07-08
LASTEXPRESS: Replace existing decodeIMA calls by code using our custom set of...
Littleboy
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