Age | Commit message (Collapse) | Author |
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from it
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ScummVM itself (not the engine; I haven't tried that) now starts
without crashing. It exits immediately, but as far as I can tell
it does not crash. It still produces lots of Valgrind warnings,
though...
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Unfortunately, I had to stub a few things but this all looks like
code that will have to be rewritten later anyway.
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because of the VGA class
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Also make the strings translatable.
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Don't attempt to detect PC devices for non-PC versions of the game, because this might trigger unnecessary detection failure messages.
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(match with 477d6233c3672d9a60cceea3570bc775df3d9253)
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- fix RTL during outro/credits
- get rid of _animator
- fix wrong memset
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(see comment in items_lol.cpp)
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This fixes bug #3310782. However, as I was unable to get the games working in
a Mac emulator, this is an educated guess at this point.
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This should correctly handle re-enabling the cursor when restoring savegames.
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For some unknown reason, the CD version introduced a one pixel Y difference for dialogs.
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