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AgeCommit message (Expand)Author
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show up....Florian Kagerer
2009-01-18Fixed bug in PAK link list code, now file links are correctly initialized.Johannes Schickel
2009-01-18Removed some unused defines in Mickey's Space Adventure, and removed a case w...Filippos Karapetis
2009-01-18Update scene number internally so it gets displayed correctly in the debugger.Johannes Schickel
2009-01-18Slight changes to fx method #9 to more correctly match the original gamePaul Gilbert
2009-01-18merged Graphics::copyTo640/Graphics::copyFrom640Gregory Montoir
2009-01-18cleanupGregory Montoir
2009-01-18get rid of AnimationSequencePlayer::_currentSeqNumGregory Montoir
2009-01-18simplified Graphics::decode*()Gregory Montoir
2009-01-18fix another regression from the RTL branch mergeMatthew Hoops
2009-01-18splitted play/load class methods in introduction animation playerGregory Montoir
2009-01-17Since users need to rename the sound and index files in DW2, throw nice GUI e...Filippos Karapetis
2009-01-17Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"Filippos Karapetis
2009-01-17Silenced MSVC warningFilippos Karapetis
2009-01-17Make sure that "quit" events are handled immediately. This fixes a warning - orTorbjörn Andersson
2009-01-16tiny cleanupMax Horn
2009-01-16- Removed _gameVersion, engine versions are set in the game detection entries...Filippos Karapetis
2009-01-16Some cleanup (one could replace some of those switch/case by jump tables...)Max Horn
2009-01-16TUCKER: Got rid of _fileToLoadMax Horn
2009-01-16TUCKER: Changed loadFile and loadImage to take filename as parameter (trying ...Max Horn
2009-01-16TUCKER: Simplify TuckerEngine::copyLocBitmapMax Horn
2009-01-16Fixed class indentionMax Horn
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
2009-01-16Mark cruise save/load code as not endian safeMax Horn
2009-01-14-1 is not an uint8. Assuming ones-complement, though, I guess 255 was meantMax Horn
2009-01-14Hide the mouse cursor when loading a saved gameJordi Vilalta Prat
2009-01-14Fix for non-looped tracks of the music enhancement project. Also, got rid of ...Filippos Karapetis
2009-01-14Game database headers are verified nowFilippos Karapetis
2009-01-14Fixed warnings.Torbjörn Andersson
2009-01-14Show the cursor and update it properly when closing the GMM.Jordi Vilalta Prat
2009-01-14- Initialize the current cursor to an invalid one (this removes a glitch when...Jordi Vilalta Prat
2009-01-13Reduced savegame code duplication and added savegame format versioning.Jordi Vilalta Prat
2009-01-13Added const qualifier to (char *) parameterJordi Vilalta Prat
2009-01-13Some updates/observations on script functionsFilippos Karapetis
2009-01-13- PMV video headers are evaluated correctly nowFilippos Karapetis
2009-01-13Save game headers are now verifiedFilippos Karapetis
2009-01-13When reverting to text only mode update the config manager settings accordingly.Johannes Schickel
2009-01-13Added a possible FIXMEFilippos Karapetis
2009-01-13Reworked the sound energy codeBenjamin Haisch
2009-01-13Fix dithering of scaled videosJordi Vilalta Prat
2009-01-13- Music now works in LGoP2Filippos Karapetis
2009-01-12Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced...Filippos Karapetis
2009-01-12CleanupFilippos Karapetis
2009-01-12Imitate the way the original game is playing MIDI tracks when playing enhance...Filippos Karapetis
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to Ja...Filippos Karapetis
2009-01-12Fixed regression from revision 35765. Mask and path patches were destroyed be...Nicola Mettifogo
2009-01-12Implemented screen vfx #19 and #20Paul Gilbert
2009-01-12Remove unused case, which isn't used by HE60-HE71 games.Travis Howell
2009-01-12consistency fix and add a new lineMatthew Hoops
2009-01-11IHNM save games no longer contain ITE-related variablesFilippos Karapetis