Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-27 | SLUDGE: Move global variable lastFramesPerSecond to class Timer | Simei Yin | |
2018-05-27 | SLUDGE: Move built-in function parameter number to structure | Simei Yin | |
2018-05-27 | XEEN: Leave chests open after their contents are taken | Paul Gilbert | |
2018-05-27 | XEEN: Animate open treasure chests with treasure | Paul Gilbert | |
2018-05-26 | Merge pull request #1198 from dafioram/mohawk10536 | Bastien Bouclet | |
MOHAWK: README: Minor autosave changes and notes for autosaving | |||
2018-05-24 | MOHAWK: Fix decoding sounds with 16 bit samples | Cameron Cawley | |
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-05-24 | JANITORIAL: Convert line endings from CRLF/mixed to LF | Adrian Frühwirth | |
2018-05-24 | FULLPIPE: fix URI | Gabriel Corona | |
The previous URI spawns many useless subshells on the POSIX backend through (harmless) shell command injection. | |||
2018-05-22 | MOHAWK: Allow non-autosaves in autosave slot to be deletable | David Fioramonti | |
With the addition of autosaving support, deleting saves (via the gui) to slot 0 was disabled, but for saves that have been previousl created by the user it make sense that they should be allowed to delete a save in slot 0. Fixes Trac#10536. | |||
2018-05-22 | MOHAWK: MYST: Do not autosave over saves from the original | David Fioramonti | |
The previous logic was enabling autosaving if the metadata file was not present, but saves from the original don't have metadata. Now it checks if the non-metadata file can be loaded to determine if the slot is empty. | |||
2018-05-22 | QUEEN: Add detection entry for Italian GoG.com release | lotharsm | |
2018-05-22 | QUEEN: Add detection entry for French GoG.com release | lotharsm | |
2018-05-22 | QUEEN: Add detection entry for German GoG.com release | lotharsm | |
2018-05-21 | FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrek | Eugene Sandulenko | |
2018-05-21 | SCUMM: Fix wrong comment about iMUSE digital variable | Adrian Frühwirth | |
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-20 | MADE: Do not attempt to read from non-existing file | Adrian Frühwirth | |
Fixes Trac#10534. | |||
2018-05-20 | MOHAWK: RIVEN: Add Autosave Support | David Fioramonti | |
The game will autosave to slot 0 using the save period given in the scummvm config file. Or when the user quits. Autosaves are only allowed when an autosave is in slot 0, there is no save in slot 0, or there is a save, but it is corrupt. This will not override any saves the player has previously put in save slot 0. If there is a save in slot 0 that is not an autosave then there will be no autosaving. | |||
2018-05-20 | WINTERMUTE: Update deg2rad usage | David Fioramonti | |
2018-05-20 | SCI: Update rad2deg usage | David Fioramonti | |
2018-05-20 | MOHAWK: MYST: Fix repeatedly trying to autosave when not allowed | Bastien Bouclet | |
Fixes trying to open the save on slot 0 on each frame when it is not an autosave. | |||
2018-05-19 | WINTERMUTE: Properly fix handling of Ogg Vorbis resources | Adrian Frühwirth | |
2018-05-19 | WINTERMUTE: Fix loading Vorbis files | Cameron Cawley | |
Fixes Trac#10533 | |||
2018-05-19 | MOHAWK: MYST: Fix the Wii/GameCube build | Bastien Bouclet | |
2018-05-19 | MOHAWK: MYST: Autosave to Slot 0 | David Fioramonti | |
The game will autosave to slot 0 using the save period given in the scummvm config file or when the user exits using the GMM. Autosaves are only allowed when an autosave is in slot 0 or there is no save in slot 0. This will not override any saves the player has previously put in save slot 0. If there is a save in slot 0 that is not an autosave then there will be no autosaving. | |||
2018-05-18 | MOHAWK: RIVEN: Always release the prison combination buttons | Bastien Bouclet | |
Fixes Trac#10525. | |||
2018-05-17 | MOHAWK: MYST: Opcode 102 in Channelwood can only set the volume to non 0 values | Bastien Bouclet | |
Fixes Trac#10532. | |||
2018-05-17 | MOHAWK: Don't allow displaying the map when the game is not interactive | Bastien Bouclet | |
Fixes Trac#10526 and Trac#10531. | |||
2018-05-17 | MOHAWK: Remove detection entries for games not supported by the engines | Bastien Bouclet | |
2018-05-17 | MOHAWK: Remove midi playback | Bastien Bouclet | |
This was unused and not touched for many years | |||
2018-05-17 | WINTERMUTE: Add flag for games using low-spec resources. | JenniBee | |
2018-05-14 | XEEN: Refresh screen at a higher rate for more responsive mouse | Paul Gilbert | |
2018-05-14 | XEEN: Fix accumulation of gold & gems from defeated enemies | Paul Gilbert | |
2018-05-11 | XEEN: Fix animation speed when Control Panel is open | Paul Gilbert | |
2018-05-10 | TOUCHE: Add TODO | Adrian Frühwirth | |
2018-05-10 | SCUMM: Improve autosave handling | Adrian Frühwirth | |
v5+ scripts can request saving/loading of savegames, this type of savegame is internally called a "temporary" savegame (_saveStateTemporary == true) which is invisible to the user (I'm not sure whether this is by design or not). Currently the savegame handling in scummLoop_handleSaveLoad() doesn't distinguish between such temporary savegames and normal autosaves and unconditionally resets _lastSaveTime (even after loading). This has the unwanted side effect of potentially delaying the creation of normal autosaves which are supposed to be created in accordance with the autosave period setting in the GUI. This commit makes sure that _lastSaveTime only gets updated if and only if saving a (non-temporary) autosave. | |||
2018-05-10 | AGOS: Mark 25th Anniversary releases as MT-32 hack, not a fix | Eugene Sandulenko | |
2018-05-10 | MOHAWK: RIVEN: Add a detection entry for another DVD version | Bastien Bouclet | |
2018-05-10 | MOHAWK: RIVEN: Hide the mouse cursor after pressing a prison code button | Bastien Bouclet | |
It now matches the behavior of the original engine. Fixes #10521. | |||
2018-05-10 | AGOS: Added detection and support for Simon2 25th Anniversary Edition | Eugene Sandulenko | |
2018-05-10 | ENGINES: Remove usage of C++11 extended initializer lists | Bastien Bouclet | |
2018-05-10 | ENGINES: Cleanup DetectedGame initialization in the AD | Bastien Bouclet | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-10 | ENGINES: Factor adding games to ConfMan | Bastien Bouclet | |
2018-05-10 | ENGINES: Set the GameDescriptor decription in the constructor | Bastien Bouclet | |
2018-05-10 | ENGINES: Turn GameDescriptor into a simple struct | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::findGame to return a plain game descriptor | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |