aboutsummaryrefslogtreecommitdiff
path: root/gfx.cpp
AgeCommit message (Expand)Author
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-05Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.James Brown
2002-04-03Reenable masking detection for Indy3/Zak/Loom - still not correct, I've got n...Paweł Kołodziejski
2002-03-25Moved the v3 specific version of readIndexVincent Hamm
2002-03-24Fixed pal initVincent Hamm
2002-03-24Add a few more uninited variables. Not done yet.James Brown
2002-03-24Fixed garbadge in inventory section. Removed unused library in the MakefileVincent Hamm
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ...Vincent Hamm
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-14Make some code-execution changes to allow early initilisation of GUI.James Brown
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-09Correct a DOTT bug - and break some saved games again :/James Brown
2002-03-09Proper fix for Indy3 intro background.James Brown
2002-03-09Fix a kind of typo thing.James Brown
2002-03-09Make a slightly less hackier workaround. The virtScreen height check was wron...James Brown
2002-03-09Hacky workaround to make Indy3 intro not display garbage :)James Brown
2002-03-09Fixed a few graphic glitchs in zak256Vincent Hamm
2002-03-09Remove some polution from my 'play tree'.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ...Mutwin Kraus
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
2002-03-05More v7 implementationVincent Hamm
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-19Fixed getStringWidth. Fixed various text misspositions. Reworked the the redr...Vincent Hamm
2002-02-19Fixed the resore text background bugVincent Hamm
2002-02-17Make Zak and Indy print stuff! Yay :)James Brown
2002-02-17Make Monkey1 EGA display some pictures.James Brown
2002-02-15Fixed some really silly typos in the 9th decoder.James Brown
2002-02-14Zak graphical fixes.James Brown
2002-02-13a few fix for Zak256Vincent Hamm
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
2001-12-28implemented shaking,Ludvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
2001-11-27some BOMP support,Ludvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus
2001-11-14readability patch (janssen)Ludvig Strigeus
2001-11-14music support,Ludvig Strigeus
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
2001-11-10new timing algorithmLudvig Strigeus
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
2001-11-08_useOrDecompress bug fixLudvig Strigeus
2001-11-07debugger fix,Ludvig Strigeus