Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-04-12 | new video engine (expect broken non-sdl builds), | Ludvig Strigeus | |
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-05 | Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test. | James Brown | |
svn-id: r3876 | |||
2002-04-03 | Reenable masking detection for Indy3/Zak/Loom - still not correct, I've got ↵ | Paweł Kołodziejski | |
no idea how this code actually does the masking. svn-id: r3853 | |||
2002-03-25 | Moved the v3 specific version of readIndex | Vincent Hamm | |
svn-id: r3817 | |||
2002-03-24 | Fixed pal init | Vincent Hamm | |
svn-id: r3815 | |||
2002-03-24 | Add a few more uninited variables. Not done yet. | James Brown | |
svn-id: r3812 | |||
2002-03-24 | Fixed garbadge in inventory section. Removed unused library in the Makefile | Vincent Hamm | |
svn-id: r3806 | |||
2002-03-21 | Completly change the way the Scumm object is handled. Now the main execution ↵ | Vincent Hamm | |
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795 | |||
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen ↵ | Vincent Hamm | |
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-14 | Make some code-execution changes to allow early initilisation of GUI. | James Brown | |
svn-id: r3748 | |||
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown | |
svn-id: r3723 | |||
2002-03-09 | Correct a DOTT bug - and break some saved games again :/ | James Brown | |
People, remember this is alpha software - things change constantly :) DOTT is now fully completable again, along with Sam and Max. svn-id: r3715 | |||
2002-03-09 | Proper fix for Indy3 intro background. | James Brown | |
svn-id: r3709 | |||
2002-03-09 | Fix a kind of typo thing. | James Brown | |
svn-id: r3707 | |||
2002-03-09 | Make a slightly less hackier workaround. The virtScreen height check was ↵ | James Brown | |
wrong in the first place.. svn-id: r3706 | |||
2002-03-09 | Hacky workaround to make Indy3 intro not display garbage :) | James Brown | |
svn-id: r3705 | |||
2002-03-09 | Fixed a few graphic glitchs in zak256 | Vincent Hamm | |
svn-id: r3704 | |||
2002-03-09 | Remove some polution from my 'play tree'. | James Brown | |
svn-id: r3701 | |||
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown | |
Probably broke some saved games again. svn-id: r3700 | |||
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ↵ | Mutwin Kraus | |
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687 | |||
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵ | James Brown | |
shadowing. svn-id: r3685 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm | |
svn-id: r3658 | |||
2002-03-05 | More v7 implementation | Vincent Hamm | |
svn-id: r3656 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-19 | Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵ | Vincent Hamm | |
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611 | |||
2002-02-19 | Fixed the resore text background bug | Vincent Hamm | |
svn-id: r3610 | |||
2002-02-17 | Make Zak and Indy print stuff! Yay :) | James Brown | |
Text overlapping bug tho.. svn-id: r3603 | |||
2002-02-17 | Make Monkey1 EGA display some pictures. | James Brown | |
svn-id: r3602 | |||
2002-02-15 | Fixed some really silly typos in the 9th decoder. | James Brown | |
svn-id: r3593 | |||
2002-02-14 | Zak graphical fixes. | James Brown | |
svn-id: r3582 | |||
2002-02-13 | a few fix for Zak256 | Vincent Hamm | |
svn-id: r3575 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2002-02-02 | Added newline at end of file to fix gcc warnings. | Marcus Comstedt | |
svn-id: r3552 | |||
2001-12-28 | implemented shaking, | Ludvig Strigeus | |
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus | |
yazoo implemented remapActor svn-id: r3526 | |||
2001-11-27 | some BOMP support, | Ludvig Strigeus | |
some fixes svn-id: r3506 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-14 | readability patch (janssen) | Ludvig Strigeus | |
svn-id: r3493 | |||
2001-11-14 | music support, | Ludvig Strigeus | |
fixed timing bugs svn-id: r3491 | |||
2001-11-11 | implemented some sam&max specific features, | Ludvig Strigeus | |
fixed some bugs svn-id: r3486 | |||
2001-11-10 | new timing algorithm | Ludvig Strigeus | |
svn-id: r3484 | |||
2001-11-10 | fixed hardcoded number -> constant stuff (patches by janssen) | Ludvig Strigeus | |
svn-id: r3483 | |||
2001-11-09 | save/load dialog by pressing F5, | Ludvig Strigeus | |
multiple sounds at the same time, some other fixes svn-id: r3477 | |||
2001-11-08 | _useOrDecompress bug fix | Ludvig Strigeus | |
svn-id: r3475 | |||
2001-11-07 | debugger fix, | Ludvig Strigeus | |
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470 |