Age | Commit message (Expand) | Author |
2002-04-14 | wrote new mixer class, | Ludvig Strigeus |
2002-04-12 | new video engine (expect broken non-sdl builds), | Ludvig Strigeus |
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown |
2002-04-05 | Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test. | James Brown |
2002-04-03 | Reenable masking detection for Indy3/Zak/Loom - still not correct, I've got n... | Paweł Kołodziejski |
2002-03-25 | Moved the v3 specific version of readIndex | Vincent Hamm |
2002-03-24 | Fixed pal init | Vincent Hamm |
2002-03-24 | Add a few more uninited variables. Not done yet. | James Brown |
2002-03-24 | Fixed garbadge in inventory section. Removed unused library in the Makefile | Vincent Hamm |
2002-03-21 | Completly change the way the Scumm object is handled. Now the main execution ... | Vincent Hamm |
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen buffe... | Vincent Hamm |
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg -... | James Brown |
2002-03-14 | Make some code-execution changes to allow early initilisation of GUI. | James Brown |
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown |
2002-03-09 | Correct a DOTT bug - and break some saved games again :/ | James Brown |
2002-03-09 | Proper fix for Indy3 intro background. | James Brown |
2002-03-09 | Fix a kind of typo thing. | James Brown |
2002-03-09 | Make a slightly less hackier workaround. The virtScreen height check was wron... | James Brown |
2002-03-09 | Hacky workaround to make Indy3 intro not display garbage :) | James Brown |
2002-03-09 | Fixed a few graphic glitchs in zak256 | Vincent Hamm |
2002-03-09 | Remove some polution from my 'play tree'. | James Brown |
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown |
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ... | Mutwin Kraus |
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow... | James Brown |
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown |
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many direc... | Vincent Hamm |
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm |
2002-03-05 | More v7 implementation | Vincent Hamm |
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown |
2002-02-19 | Fixed getStringWidth. Fixed various text misspositions. Reworked the the redr... | Vincent Hamm |
2002-02-19 | Fixed the resore text background bug | Vincent Hamm |
2002-02-17 | Make Zak and Indy print stuff! Yay :) | James Brown |
2002-02-17 | Make Monkey1 EGA display some pictures. | James Brown |
2002-02-15 | Fixed some really silly typos in the 9th decoder. | James Brown |
2002-02-14 | Zak graphical fixes. | James Brown |
2002-02-13 | a few fix for Zak256 | Vincent Hamm |
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown |
2002-02-02 | Added newline at end of file to fix gcc warnings. | Marcus Comstedt |
2001-12-28 | implemented shaking, | Ludvig Strigeus |
2001-12-27 | better full throttle support, | Ludvig Strigeus |
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus |
2001-11-27 | some BOMP support, | Ludvig Strigeus |
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix la... | Ludvig Strigeus |
2001-11-14 | readability patch (janssen) | Ludvig Strigeus |
2001-11-14 | music support, | Ludvig Strigeus |
2001-11-11 | implemented some sam&max specific features, | Ludvig Strigeus |
2001-11-10 | new timing algorithm | Ludvig Strigeus |
2001-11-10 | fixed hardcoded number -> constant stuff (patches by janssen) | Ludvig Strigeus |
2001-11-09 | save/load dialog by pressing F5, | Ludvig Strigeus |
2001-11-08 | _useOrDecompress bug fix | Ludvig Strigeus |