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AgeCommit message (Collapse)Author
2005-04-19WhitespaceTorbjörn Andersson
svn-id: r17683
2005-04-16Hack to get the CD version to play even if no CD track is presentMax Horn
svn-id: r17641
2005-04-15o Switch track on each new scene.Eugene Sandulenko
o Slight improvement on track time calculation. o Stub for gob2. svn-id: r17603
2005-04-14Fix from wjp for redraws and input during delaysEugene Sandulenko
svn-id: r17602
2005-04-13Enable perfect timer so intro runs in sync now. Matches disassemblyEugene Sandulenko
svn-id: r17593
2005-04-13Patch from wjp. Fix keyboard input.Eugene Sandulenko
svn-id: r17592
2005-04-13Support for Red Book audio in CD version of gob1.Eugene Sandulenko
svn-id: r17588
2005-04-13Fixed typo in comment.Torbjörn Andersson
svn-id: r17576
2005-04-13Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()Eugene Sandulenko
svn-id: r17573
2005-04-13Make VAR macros safer.Eugene Sandulenko
svn-id: r17572
2005-04-12Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"Eugene Sandulenko
svn-id: r17570
2005-04-12Add comments on CD-specific opcodesEugene Sandulenko
svn-id: r17566
2005-04-12Remove reference to resource.hEugene Sandulenko
svn-id: r17559
2005-04-12Remove unneeded files.Eugene Sandulenko
svn-id: r17558
2005-04-11add comment explaining this struct contains LE valuesJoost Peters
svn-id: r17557
2005-04-11endian-convert pieces value when read, instead of when they are loaded ↵Joost Peters
(since I don't know how to tell how many picts there) svn-id: r17556
2005-04-11Patch from wjp. Support for CD and EGA versions.Eugene Sandulenko
svn-id: r17555
2005-04-11no, we only check for the value being 0, so no endian conversion is needed ;-)Max Horn
svn-id: r17554
2005-04-11cleanupMax Horn
svn-id: r17553
2005-04-11Endian fixes, getting past the 'Please wait...' loading screen nowMax Horn
svn-id: r17552
2005-04-11cleanupMax Horn
svn-id: r17550
2005-04-11Endian fixesMax Horn
svn-id: r17549
2005-04-11Stub out some opcodes, to get the CD version go a bit further (thanks Willem)Max Horn
svn-id: r17548
2005-04-11cleanupJoost Peters
svn-id: r17539
2005-04-11more struct conversionJoost Peters
svn-id: r17538
2005-04-11convert some struct members - unfortunately we can't currently allocate ↵Joost Peters
memory and read the struct in "the proper way", as the engine still addresses data beyond it svn-id: r17537
2005-04-10Add autodetection for WinCE (to be modified)Nicolas Bacca
svn-id: r17527
2005-04-10Get rid of posixismNicolas Bacca
svn-id: r17526
2005-04-10Some inter_variables cleanup.Joost Peters
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523
2005-04-10Apply "correct handling of transp in drawSprite()" patch by wjp.Joost Peters
(Colour 0 should only be skipped when transp is set) Fixes wrong colour in intro and clearing of buffer after fades. svn-id: r17511
2005-04-10fix jumping goblin bugJoost Peters
svn-id: r17509
2005-04-10fix another "x = y" type copy/paste bug, unfortunately this still doesn't ↵Joost Peters
fix the jumping goblin in the first scene svn-id: r17507
2005-04-09Fix jumping actor glitch. Thanks to joostp.Eugene Sandulenko
svn-id: r17492
2005-04-09Fix for put apple bug from wjpEugene Sandulenko
svn-id: r17491
2005-04-09Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code ↵Max Horn
(open/write/close to access a log file? yuck) svn-id: r17486
2005-04-09Fix legal header. Be careful when doing global search and replace! Better ↵Max Horn
use full-word regex, to avoid problems like this svn-id: r17485
2005-04-09read index as LE valueJoost Peters
svn-id: r17484
2005-04-09Fix crash after dropping item on screen change - thanks wjp!Joost Peters
svn-id: r17483
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-09o Put numerous debug messages to deeper level and removed othersEugene Sandulenko
o Occasional indentation fixes o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here. svn-id: r17462
2005-04-08fixed compilation and warningsPaweł Kołodziejski
svn-id: r17457
2005-04-06use upper bits instead of lower bits when upscaling paletteJoost Peters
svn-id: r17423
2005-04-06Restore accidentally remove lineEugene Sandulenko
svn-id: r17415
2005-04-06o Implemented pDrawLetterEugene Sandulenko
o F5 now can be used to open menu o Minor cleanup svn-id: r17414
2005-04-06more accurate paletteJoost Peters
svn-id: r17412
2005-04-06some endian fixesJoost Peters
svn-id: r17411
2005-04-05Excess ;Travis Howell
svn-id: r17404
2005-04-05Separate game initialization and game running little more. Though probably ↵Eugene Sandulenko
it needs more work. svn-id: r17402
2005-04-05Changed remaining file headersMax Horn
svn-id: r17401
2005-04-05Remove useless castsMax Horn
svn-id: r17400