Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-12-30 | Added kMapHeight and kMapWidth constants | Max Horn | |
svn-id: r19864 | |||
2005-12-30 | Added kMapHeight and kMapWidth constants | Max Horn | |
svn-id: r19863 | |||
2005-12-18 | Minor simplification. | Torbjörn Andersson | |
svn-id: r19804 | |||
2005-11-22 | Cleanup. | Torbjörn Andersson | |
svn-id: r19690 | |||
2005-11-01 | Add cd check to gobliins engine. | Travis Howell | |
svn-id: r19381 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Add contributed Amiga Gob1 md5 sum | Eugene Sandulenko | |
svn-id: r19124 | |||
2005-10-14 | Fix from wjp which let protection screen render itself at last. | Eugene Sandulenko | |
Now you may clearly see rotated numbers as well as hint when your code is wrong. svn-id: r19088 | |||
2005-10-13 | Patch from wjp which fixed parser operands and now protection screen always | Eugene Sandulenko | |
shows numbers, not just rotation of them. Still no screen updated during the process. svn-id: r19067 | |||
2005-10-12 | Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over" | Eugene Sandulenko | |
which fixes bug #1324814 "GOB1 ega: lock up when game is over" svn-id: r19056 | |||
2005-10-12 | Hide unnecessary debug output | Eugene Sandulenko | |
svn-id: r19027 | |||
2005-08-10 | Made Gobliiins less of a CPU hog by adding some strategic delays and | Torbjörn Andersson | |
turning on the screen auto-dirtying - some as Simon uses. It's not perfect by any means, but it may be good enough for 0.8.0 at least. svn-id: r18649 | |||
2005-08-08 | Cleanups. Mostly removal of seemingly unused variables and stuff. | Torbjörn Andersson | |
svn-id: r18639 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-19 | Some stubs for gob2. | Eugene Sandulenko | |
Improved debug output. svn-id: r18556 | |||
2005-07-10 | Cleanup. | Torbjörn Andersson | |
svn-id: r18529 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-22 | Changed from char to int8 in a number of places. This makes not assume the ↵ | Lars Persson | |
typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor. svn-id: r18435 | |||
2005-06-21 | Added temporary variables for readability. | Torbjörn Andersson | |
svn-id: r18421 | |||
2005-06-14 | Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ ↵ | Lars Persson | |
on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms. svn-id: r18393 | |||
2005-06-14 | Changed palanim datatype from char to byte | Lars Persson | |
svn-id: r18392 | |||
2005-06-14 | Added struct packning to palette struct && added check for define __WINS__ ↵ | Lars Persson | |
for symbian build svn-id: r18391 | |||
2005-06-14 | Added __WINS__ defintion check for the Symbian integration so the right ↵ | Lars Persson | |
function is used. svn-id: r18390 | |||
2005-06-06 | VGAVideoDriver::drawLine implementation | Gregory Montoir | |
svn-id: r18360 | |||
2005-05-26 | Fix bug #1209059 "GOB: Gobliiins English Floppy version crash" | Eugene Sandulenko | |
svn-id: r18268 | |||
2005-05-23 | Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although | Eugene Sandulenko | |
it will be useless at least for some months :) svn-id: r18233 | |||
2005-05-18 | Oops, was the wrong MD5, forgot to only compute it for the first MB. Now ↵ | Max Horn | |
verified by letting ScummVM compute the checksum (note: ScummVM runs into a deep freeze running the gob1 target for the woordruff game data, very bad) svn-id: r18157 | |||
2005-05-17 | Added my Woodruff version to the MD5 list | Max Horn | |
svn-id: r18137 | |||
2005-05-15 | Added comment about which version of Woodruff I added an MD5 sum for. | Torbjörn Andersson | |
svn-id: r18106 | |||
2005-05-13 | Check MD5 at runtime, so game features could be set at run time. | Eugene Sandulenko | |
svn-id: r18084 | |||
2005-05-13 | Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few | Torbjörn Andersson | |
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-09 | The comment about the DOS version being sold without copy protection info | Torbjörn Andersson | |
may not be correct after all, so I've removed it. svn-id: r18002 | |||
2005-05-09 | Added Gobliiins MD5 sums provided by Florian Zeitz. | Torbjörn Andersson | |
svn-id: r17993 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-07 | Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble. | Torbjörn Andersson | |
svn-id: r17944 | |||
2005-05-06 | Initial game detection support. I've added the MD5 sums for the games and | Torbjörn Andersson | |
demos I have, except for the Woodruff game which I don't have on this particular computer. (I'll add that one later, if no one beats me to it.) svn-id: r17936 | |||
2005-05-06 | Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn. | Eugene Sandulenko | |
svn-id: r17935 | |||
2005-05-05 | Oops. | Torbjörn Andersson | |
svn-id: r17921 | |||
2005-05-05 | Applied patch #1195190. This may help the game run on 64-bit systems, but I | Torbjörn Andersson | |
don't know anyone who can verify that. svn-id: r17914 | |||
2005-05-05 | Cleanup | Torbjörn Andersson | |
svn-id: r17913 | |||
2005-05-04 | Cleanup. | Torbjörn Andersson | |
svn-id: r17908 | |||
2005-05-04 | The mult_playSound() function makes absolutely no sense at all to me, so | Torbjörn Andersson | |
I've changed it to something that doesn't trigger assertions in the Gobliiins demo intro. svn-id: r17907 | |||
2005-05-04 | Whitespace | Torbjörn Andersson | |
svn-id: r17906 | |||
2005-05-03 | Use File::size() instead of stat() to find the size of a file. | Torbjörn Andersson | |
svn-id: r17900 | |||
2005-05-01 | This should fix the negative frequency bug that caused some sound effects | Torbjörn Andersson | |
to not be played, and probably fixes wrong frequency on some that were played. It's all guesswork, though. I don't know if this is what the original did. svn-id: r17882 | |||
2005-04-30 | Support for looping sounds. | Torbjörn Andersson | |
svn-id: r17872 | |||
2005-04-29 | Added comment. | Torbjörn Andersson | |
svn-id: r17865 |