Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Add contributed Amiga Gob1 md5 sum | Eugene Sandulenko | |
svn-id: r19124 | |||
2005-10-14 | Fix from wjp which let protection screen render itself at last. | Eugene Sandulenko | |
Now you may clearly see rotated numbers as well as hint when your code is wrong. svn-id: r19088 | |||
2005-10-13 | Patch from wjp which fixed parser operands and now protection screen always | Eugene Sandulenko | |
shows numbers, not just rotation of them. Still no screen updated during the process. svn-id: r19067 | |||
2005-10-12 | Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over" | Eugene Sandulenko | |
which fixes bug #1324814 "GOB1 ega: lock up when game is over" svn-id: r19056 | |||
2005-10-12 | Hide unnecessary debug output | Eugene Sandulenko | |
svn-id: r19027 | |||
2005-08-10 | Made Gobliiins less of a CPU hog by adding some strategic delays and | Torbjörn Andersson | |
turning on the screen auto-dirtying - some as Simon uses. It's not perfect by any means, but it may be good enough for 0.8.0 at least. svn-id: r18649 | |||
2005-08-08 | Cleanups. Mostly removal of seemingly unused variables and stuff. | Torbjörn Andersson | |
svn-id: r18639 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-19 | Some stubs for gob2. | Eugene Sandulenko | |
Improved debug output. svn-id: r18556 | |||
2005-07-10 | Cleanup. | Torbjörn Andersson | |
svn-id: r18529 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-22 | Changed from char to int8 in a number of places. This makes not assume the ↵ | Lars Persson | |
typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor. svn-id: r18435 | |||
2005-06-21 | Added temporary variables for readability. | Torbjörn Andersson | |
svn-id: r18421 | |||
2005-06-14 | Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ ↵ | Lars Persson | |
on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms. svn-id: r18393 | |||
2005-06-14 | Changed palanim datatype from char to byte | Lars Persson | |
svn-id: r18392 | |||
2005-06-14 | Added struct packning to palette struct && added check for define __WINS__ ↵ | Lars Persson | |
for symbian build svn-id: r18391 | |||
2005-06-14 | Added __WINS__ defintion check for the Symbian integration so the right ↵ | Lars Persson | |
function is used. svn-id: r18390 | |||
2005-06-06 | VGAVideoDriver::drawLine implementation | Gregory Montoir | |
svn-id: r18360 | |||
2005-05-26 | Fix bug #1209059 "GOB: Gobliiins English Floppy version crash" | Eugene Sandulenko | |
svn-id: r18268 | |||
2005-05-23 | Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although | Eugene Sandulenko | |
it will be useless at least for some months :) svn-id: r18233 | |||
2005-05-18 | Oops, was the wrong MD5, forgot to only compute it for the first MB. Now ↵ | Max Horn | |
verified by letting ScummVM compute the checksum (note: ScummVM runs into a deep freeze running the gob1 target for the woordruff game data, very bad) svn-id: r18157 | |||
2005-05-17 | Added my Woodruff version to the MD5 list | Max Horn | |
svn-id: r18137 | |||
2005-05-15 | Added comment about which version of Woodruff I added an MD5 sum for. | Torbjörn Andersson | |
svn-id: r18106 | |||
2005-05-13 | Check MD5 at runtime, so game features could be set at run time. | Eugene Sandulenko | |
svn-id: r18084 | |||
2005-05-13 | Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few | Torbjörn Andersson | |
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-09 | The comment about the DOS version being sold without copy protection info | Torbjörn Andersson | |
may not be correct after all, so I've removed it. svn-id: r18002 | |||
2005-05-09 | Added Gobliiins MD5 sums provided by Florian Zeitz. | Torbjörn Andersson | |
svn-id: r17993 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-07 | Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble. | Torbjörn Andersson | |
svn-id: r17944 | |||
2005-05-06 | Initial game detection support. I've added the MD5 sums for the games and | Torbjörn Andersson | |
demos I have, except for the Woodruff game which I don't have on this particular computer. (I'll add that one later, if no one beats me to it.) svn-id: r17936 | |||
2005-05-06 | Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn. | Eugene Sandulenko | |
svn-id: r17935 | |||
2005-05-05 | Oops. | Torbjörn Andersson | |
svn-id: r17921 | |||
2005-05-05 | Applied patch #1195190. This may help the game run on 64-bit systems, but I | Torbjörn Andersson | |
don't know anyone who can verify that. svn-id: r17914 | |||
2005-05-05 | Cleanup | Torbjörn Andersson | |
svn-id: r17913 | |||
2005-05-04 | Cleanup. | Torbjörn Andersson | |
svn-id: r17908 | |||
2005-05-04 | The mult_playSound() function makes absolutely no sense at all to me, so | Torbjörn Andersson | |
I've changed it to something that doesn't trigger assertions in the Gobliiins demo intro. svn-id: r17907 | |||
2005-05-04 | Whitespace | Torbjörn Andersson | |
svn-id: r17906 | |||
2005-05-03 | Use File::size() instead of stat() to find the size of a file. | Torbjörn Andersson | |
svn-id: r17900 | |||
2005-05-01 | This should fix the negative frequency bug that caused some sound effects | Torbjörn Andersson | |
to not be played, and probably fixes wrong frequency on some that were played. It's all guesswork, though. I don't know if this is what the original did. svn-id: r17882 | |||
2005-04-30 | Support for looping sounds. | Torbjörn Andersson | |
svn-id: r17872 | |||
2005-04-29 | Added comment. | Torbjörn Andersson | |
svn-id: r17865 | |||
2005-04-29 | Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is a | Torbjörn Andersson | |
pretty unnecessary function - we could call RandomSource directly - but let's take this one thing at a time. svn-id: r17863 | |||
2005-04-29 | Some limited - and quite possibly wrong - sound effects support. I have | Torbjörn Andersson | |
assumed, given their tiny size, that the sound samples are 8-bit mono. Looping is not implemented yet. Some sounds are skipped since the engine asks that they be played at a negative sample rate. (I think there is more to this than just a simple signed/unsigned issue, because they sound wrong even if I treat the frequency as unsigned.) svn-id: r17862 | |||
2005-04-28 | This should fix a crash which could happen when placing several objects too | Torbjörn Andersson | |
close to each other on the ground. (Happened to me on the first level after destroying the voodoo doll, where I'd drop the banana, the soap and the false nose close to each other on the ground after using them.) Reasoning behind the change: From what I understand, map_itemsMap[] contains information for each "cell" of the map about which objects are there. Each cell can contain two objects which are stored in the upper and lower byte of a 16-bit word. When dropping an object, it is written into map_itemsMap[], but not just to the indicated cell but also to a few of the surrounding ones. Presumably to make it easier to pick it up afterwards. When writing an object to a cell, we check if one of the bytes is already occupied. If it is, write to the other byte. Otherwise, write to that byte. (If both bytes are occupied, one will be overwritten.) The old code assumed that if one byte was free at position (x,y) the same byte would automatically be the free one in the surrounding cells. This could cause bad values in the array, since the item was added to an existing value, rather than replacing it. This new code makes the check for each cell that is modified. (It also gets rid of some code duplication.) svn-id: r17851 | |||
2005-04-26 | We need to use unsigned chars here to be able to print accented characters, | Torbjörn Andersson | |
e.g. in the German cutscenes. svn-id: r17805 | |||
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson | |
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804 |