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2005-04-10Apply "correct handling of transp in drawSprite()" patch by wjp.Joost Peters
(Colour 0 should only be skipped when transp is set) Fixes wrong colour in intro and clearing of buffer after fades. svn-id: r17511
2005-04-10fix jumping goblin bugJoost Peters
svn-id: r17509
2005-04-10fix another "x = y" type copy/paste bug, unfortunately this still doesn't ↵Joost Peters
fix the jumping goblin in the first scene svn-id: r17507
2005-04-09Fix jumping actor glitch. Thanks to joostp.Eugene Sandulenko
svn-id: r17492
2005-04-09Fix for put apple bug from wjpEugene Sandulenko
svn-id: r17491
2005-04-09Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code ↵Max Horn
(open/write/close to access a log file? yuck) svn-id: r17486
2005-04-09Fix legal header. Be careful when doing global search and replace! Better ↵Max Horn
use full-word regex, to avoid problems like this svn-id: r17485
2005-04-09read index as LE valueJoost Peters
svn-id: r17484
2005-04-09Fix crash after dropping item on screen change - thanks wjp!Joost Peters
svn-id: r17483
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-09o Put numerous debug messages to deeper level and removed othersEugene Sandulenko
o Occasional indentation fixes o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here. svn-id: r17462
2005-04-08fixed compilation and warningsPaweł Kołodziejski
svn-id: r17457
2005-04-06use upper bits instead of lower bits when upscaling paletteJoost Peters
svn-id: r17423
2005-04-06Restore accidentally remove lineEugene Sandulenko
svn-id: r17415
2005-04-06o Implemented pDrawLetterEugene Sandulenko
o F5 now can be used to open menu o Minor cleanup svn-id: r17414
2005-04-06more accurate paletteJoost Peters
svn-id: r17412
2005-04-06some endian fixesJoost Peters
svn-id: r17411
2005-04-05Excess ;Travis Howell
svn-id: r17404
2005-04-05Separate game initialization and game running little more. Though probably ↵Eugene Sandulenko
it needs more work. svn-id: r17402
2005-04-05Changed remaining file headersMax Horn
svn-id: r17401
2005-04-05Remove useless castsMax Horn
svn-id: r17400
2005-04-05Fixing lots of warningsMax Horn
svn-id: r17399
2005-04-05fix warningsJoost Peters
svn-id: r17398
2005-04-05Removed unused variable.Torbjörn Andersson
svn-id: r17397
2005-04-05Fixed some of the warnings.Torbjörn Andersson
svn-id: r17396
2005-04-05This change does not make sense to me, but GCC was screaming bloody murderTorbjörn Andersson
about not being able to find a matching call for `MAX(int16&, int)'. svn-id: r17395
2005-04-05Added .cvsignoreTorbjörn Andersson
svn-id: r17394
2005-04-05Fixed one warning. (Several to go.)Torbjörn Andersson
svn-id: r17393
2005-04-05Removed unused variables.Torbjörn Andersson
svn-id: r17392
2005-04-05This looks like a mistake to me...Torbjörn Andersson
svn-id: r17391
2005-04-05Updated part of headers.Eugene Sandulenko
svn-id: r17390
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388