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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics
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VectorRendererSpec.cpp
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2016-07-11
GRAPHICS: Fix copy/paste error in blitAlphaBitmapClip() (CID 1357410)
Torbjörn Andersson
2016-07-11
GRAPHICS: Fix copy/paste error in blitSurfaceClip (CID 1357411)
Torbjörn Andersson
2016-07-03
JANITORIAL: Fix a few warnings
Alexander Tkachev
2016-07-03
JANITORIAL: Remove trailing spaces
Alexander Tkachev
2016-07-03
GUI: Fix blitAlphaBitmapClip()
Alexander Tkachev
2016-07-03
GUI: Add blitAlphaBitmapClip()
Alexander Tkachev
2016-07-03
GUI: Add fillSurfaceClip()
Alexander Tkachev
2016-07-03
GUI: Fix drawRoundedSquareClip()
Alexander Tkachev
2016-07-03
GUI: Add drawTabClip()
Alexander Tkachev
2016-07-03
GUI: Add drawBeveledSquareClip()
Alexander Tkachev
2016-07-03
GUI: Add drawLineClip()
Alexander Tkachev
2016-07-03
GUI: Add drawCircle()
Alexander Tkachev
2016-07-03
GUI: Add drawSquareClip()
Alexander Tkachev
2016-07-03
GUI: Add VectorRendererSpec::drawTriangleClip()
Alexander Tkachev
2016-07-03
GUI: Add drawRoundedSquareShadowClip()
Alexander Tkachev
2016-07-03
GUI: Remove unnecessary debug output
Alexander Tkachev
2016-07-03
GUI: Fix ThemeItemTextData's dirty rectangle
Alexander Tkachev
2016-07-03
GUI: drawRoundedSquareClip()
Alexander Tkachev
2016-07-03
GUI: clippingRect propagated deeper
Alexander Tkachev
2016-03-26
GRAPHICS: Prevent crash when drawing 0-height rounded corners
Ori Avtalion
2016-02-21
GRAPHICS: Remove superfluous ABS usage to silence a warning.
Johannes Schickel
2016-02-21
GRAPHICS: Skip empty rects and empty shadows in VectorRendererSpec::drawSquar...
Johannes Schickel
2016-02-21
GRAPHICS: Skip empty rects in VectorRenderer*'s drawInteriorRoundedSquareAlg.
Johannes Schickel
2016-02-21
GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleFast.
Johannes Schickel
2016-02-21
GRAPHICS: Skip empty rects in VectorRendererSpec::drawSquareAlg.
Johannes Schickel
2016-02-21
GRAPHICS: Skip empty rects in VectorRender*'s drawTabAlg.
Johannes Schickel
2016-02-21
GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero.
Johannes Schickel
2016-02-21
GRAPHICS: Let drawLineAlg in VectorRenderer code take unsigned dx, dy.
Johannes Schickel
2016-02-21
GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleVertAlg.
Johannes Schickel
2016-02-21
GRAPHICS: Add comments about safe divisions in VectorRendererSpec.cpp.
Johannes Schickel
2014-10-28
GRAPHICS: Remove trailing whitespace
Filippos Karapetis
2014-05-27
GRAPHICS: colour -> color in VectorRendererSpec code.
Johannes Schickel
2014-01-10
GRAPHICS: Fix dest alpha formula in blendPixelPtr
Marcus Comstedt
2014-01-10
GRAPHICS: Fix computation of addA in darkenFill()
Marcus Comstedt
2013-12-13
GRAPHICS: Minor readability fixes to drawBevelSquareAlg method.
D G Turner
2013-08-22
Merge pull request #361 from rundfunk47/guiimprovements
Eugene Sandulenko
2013-08-22
GRAPHICS: Increase robustness of VectorRendererSpec::drawString.
Johannes Schickel
2013-08-22
GRAPHICS: Unify drawing paths in VectorRendererSpec::drawString.
Johannes Schickel
2013-08-22
GRAPHICS: Simplify VectorRendererSpec::drawString.
Johannes Schickel
2013-08-19
GRAPHICS: Add missing "break"s in switch, CID 1063214
Torbjörn Andersson
2013-08-16
GRAPHICS: Gradient blending on borders of rounded squares
Narek Mailian
2013-08-16
GRAPHICS: Change soft-shadow calculation to not use doubles
Narek Mailian
2013-08-16
GRAPHICS: Shadows on tabs
Narek Mailian
2013-08-16
GRAPHICS: Add support for Soft Shadows with rounded squares
Narek Mailian
2013-08-16
GRAPHICS: Added changes and improved code from inisider/scummvm (partial text)
Narek Mailian
2013-08-12
GRAPHICS: Fix warnings about mismatching format arguments.
Johannes Schickel
2013-08-08
GRAPHICS: Allow VectorRenderer and ThemeEngine to init with 4BPP
Narek Mailian
2013-08-08
GUI: Change name of GUI-renderers to remove "16-bit"
Narek Mailian
2013-08-08
GRAPHICS: Add error-checking in blendPixelPtr for invalid BPPs
Narek Mailian
2013-08-08
GRAPHICS: Fix VectorRendererSpec for RGBA8888.
Johannes Schickel
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