Age | Commit message (Collapse) | Author |
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Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
svn-id: r36288
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VectorRenderer::bytesPerPixel(): the latter was not used, for the former it is silly to go through a virtual method to compute that value; all in all, this code performs too many unnecessary divisions ;)
svn-id: r36151
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svn-id: r36148
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svn-id: r35481
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GUI::ThemeEngine::TextAlignVertical
svn-id: r35023
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Massive cleanup.
svn-id: r34983
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strip functionallity in theme renderer uneeded by small devices.
svn-id: r34864
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fixed some typos
svn-id: r34781
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svn-id: r34398
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svn-id: r34341
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hand-optimized asm or even a compiler built-in and *way* faster than any C code you could roll yourself -- it's way faster on my system, too)
svn-id: r34238
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svn-id: r34226
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