Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko | |
svn-id: r35470 | |||
2008-12-21 | Fix warnings. | Travis Howell | |
svn-id: r35462 | |||
2008-12-21 | Return exact frame rate in Smacker player, and minor cleanup. | Travis Howell | |
svn-id: r35458 | |||
2008-12-21 | Add initial Smacker support for The Feeble Files. | Travis Howell | |
svn-id: r35457 | |||
2008-12-15 | Mirror last Smacker changes. | Travis Howell | |
svn-id: r35383 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-09-05 | Removed useless dependencies from common/file.h in common code. When ↵ | Nicola Mettifogo | |
complete removal was not possibile, dependency has been pushed to the cpp files from the headers. svn-id: r34343 | |||
2007-11-01 | Revert patch #1709219 - DXA Player: double size scaling option. | Travis Howell | |
svn-id: r29351 | |||
2007-10-31 | Slighly modified patch #1709219: "DXA Player: double size scaling option" | Eugene Sandulenko | |
svn-id: r29347 | |||
2007-07-12 | Some optimisations to the DXA player to reduce the amount of needless mallocing | Robin Watts | |
and memcpying it does. This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD that allows for reading an extended header on a .dxa file and using a MAXD chunk, if found, to reduce the amount of memory required to play a movie. Whether this gets enabled or not will ultimately depend on whether the savings are justified (i.e. if we can find a case where it makes enough difference). svn-id: r28047 | |||
2007-06-12 | Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵ | Travis Howell | |
Files. svn-id: r27371 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 | |||
2006-12-11 | Add patch #1611503 - DXA: Improved encoder (filesize and speed) | Travis Howell | |
svn-id: r24838 | |||
2006-06-28 | Correct docs for copyFrameToBuffer() | Travis Howell | |
svn-id: r23336 | |||
2006-06-28 | Add patch #1504492 - DXA: New compression scheme | Travis Howell | |
svn-id: r23333 | |||
2006-06-28 | Add eriktorbjorn's patch for DXA unification, with more changes | Travis Howell | |
svn-id: r23332 |