Age | Commit message (Collapse) | Author |
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- Renamed base/options.cpp to base/commandLine.cpp because of conflict
with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
int <-> bool conversions.
svn-id: r22397
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- adds code for caching of fonts (just for Graphics::NewFont)
- implements cache using in the modern theme for custom fonts
- adds cache file for current normal font in the theme zip file
svn-id: r21952
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- adds three different font styles to the themes (normal, bold (default one), italic)
- implements code for specifing the font files in the theme config ('fontfile_normal','fontfile_bold' and 'fontfile_italic' in the 'extra' section)
- changes EditTextWidget to use the normal font (has some minor aligment problems with the caret now, though)
- extends the FontManager (new functions: getFontByName, assignFontToName, removeFontName)
- adds the font style constans to the builtin constants for the evaluator)
svn-id: r21868
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svn-id: r20519
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his mock-ups due to license restrictions, i.e. Microsoft prohibits any
reverse engineering and modifications of it and we need to convert it into
raster font.
Fortunately there are free fonts in the wild. I tried Bitstream Vera, but it
looked too wide, or crappy if horizontal resolution was altered. Next try
was Adobe Helvetica from X.org. Only requirement is to verbose copyright
notice and disclaimer.
However we will need both bold (provided) and normal wieghts of font in new
GUI for use in text inputs. This is work to do.
svn-id: r20325
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svn-id: r20088
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svn-id: r19142
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svn-id: r18604
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first place
svn-id: r18335
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svn-id: r18142
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svn-id: r18109
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svn-id: r17898
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svn-id: r16488
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games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to
svn-id: r16467
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svn-id: r16460
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svn-id: r16455
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svn-id: r16398
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svn-id: r15902
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multiple fonts)
svn-id: r14625
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svn-id: r13357
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