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2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2011-02-14GRAPHICS: Adapt thumbnail code to grabPalette RGBA->RGB change.Johannes Schickel
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2010-11-17GRAPHICS: colour -> colorMax Horn
svn-id: r54287
2010-11-07GRAPHICS: Cleanup advmame scaler code; don't include assert.hMax Horn
svn-id: r54104
2010-07-02Fix long standing regression (introduced with r34053) in thumbnail scaling ↵Johannes Schickel
code for Hercules graphics. svn-id: r50605
2010-07-02Rewrote the handling of thumbnail creation for KQ6 Windows in rev #50600, so ↵Filippos Karapetis
that it recreates the screen buffer like the other workarounds above it (thanks to LordHoto for pointing this out) svn-id: r50601
2010-07-02Added a special case for KQ6 hires in the thumbnail creation code, which ↵Filippos Karapetis
runs at a resolution of 640x440 svn-id: r50600
2010-04-19Document that the current Hercules mode thumbnail scaler code is pretty much ↵Johannes Schickel
aimed for SCUMM games. svn-id: r48736
2010-04-19Cleanup.Johannes Schickel
svn-id: r48735
2010-04-19Do not call OSystem::grabPalette() for 16bit modes, when the result is not ↵Andre Heider
used anyway for those modes. svn-id: r48733
2010-04-17Fix for ARM Normal2xAspect scaler that was causing crashes when the screenRobin Watts
'shakes' (such as when the head/bomb goes of at the start of sam'n'max). Was overwriting the end of the screen when asked to plot a non-multiple of 5 lines. svn-id: r48690
2010-03-09Fix missing definition of gBitFormat.Robin Watts
svn-id: r48213
2010-03-08Use a template for hq2x and hq3x instead of using #include and defines.Johannes Schickel
svn-id: r48197
2010-03-08Fix compilation.Johannes Schickel
svn-id: r48196
2010-03-08Add new aspect ratio scaler variant, based on the Normal2xAspect ARM codeMax Horn
svn-id: r48195
2010-03-08Rewrite Normal1xAspect (untested, may be broken)Max Horn
svn-id: r48194
2010-03-08Remove redundant codeMax Horn
svn-id: r48193
2010-03-08Rename PocketPCLandscapeAspect to Normal1xAspect and move it toMax Horn
graphics/scaler/aspect.cpp svn-id: r48192
2010-03-08Rename PocketPCPortrait scaler to DownscaleHorizByThreeQuarters,Max Horn
and move it to graphics/scaler. svn-id: r48191
2010-03-08SCALERS: Get rid of MAKE_WRAPPER; make RGBtoYUV internalMax Horn
svn-id: r48189
2010-03-08Code formattingMax Horn
svn-id: r48188
2010-03-08SCALERS: Change 'bitformat' template params to 'colormasks';Max Horn
get rid of some #defines svn-id: r48187
2010-03-08Move some aspect ratio related stuff to graphics/scaler/aspect.hMax Horn
svn-id: r48186
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2009-11-18Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that ↵Max Horn
they can be used by multiple backends (more could be added as needed) svn-id: r45974
2009-10-02Whitespace changesMax Horn
svn-id: r44546
2009-09-28Removed the svn:executable property on non-executablesAndre Heider
svn-id: r44444
2009-09-08Fixed some (pedantic) warningsMax Horn
svn-id: r44015
2009-08-29Fix bug for non 8bpp indexed game screens in grabScreen565.Johannes Schickel
svn-id: r43796
2009-08-29changes to graphics/scaler/thumbnail_intern.cpp that escaped earlier 16-bit ↵Jody Northup
merge. svn-id: r43788
2009-08-14MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan)Joost Peters
The hashmap.h change is ugly, but so far the only thing found to work. Suggestions for a better "fix" appreciated! svn-id: r43380
2009-07-30Patch #2818501: enable scale2x mmx on x86_64Max Horn
svn-id: r42918
2009-07-27Add ARM code version of Normal2x scaler.Robin Watts
Add ARM only aspect ratio correcting version of Normal2x scaler. Make WinCE port use Normal2x by default if the screen is large enough. Make WinCE port use aspect ratio correcting version if panel is hidden. svn-id: r42843
2009-07-21Add ARM code implementation of Scaler2x, and enable it for the WinCERobin Watts
port. svn-id: r42645
2009-06-03Revert last change, better to wait for 16bit backend support.Travis Howell
svn-id: r41131
2009-06-03Update thumbnail code to capture RGB565 screen.Travis Howell
svn-id: r41130
2009-05-28Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, ↵Max Horn
faster and easier to read... but 70+% of the time is spent on computing diffYUV etc. anyway, so I guess this a bit pointless... whatever... ;) svn-id: r40964
2009-02-15Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled ↵Max Horn
elsewhere, actually ;) svn-id: r38314
2009-01-27Fixed hq2x ASM scalerMax Horn
svn-id: r36115
2009-01-27Re-enabled ASM versions of HQx scalers (oops)Max Horn
svn-id: r36099
2009-01-27Added new interpolate16_1_1_1_1 func, got rid of interpolate32_1_1_1_1Max Horn
svn-id: r36090
2009-01-27Replaced small lookup table in 2xsai by direct computationMax Horn
svn-id: r36089
2009-01-27Removed interpolate16_2 and interpolate16_3Max Horn
svn-id: r36088
2009-01-27Speed up HQ2x/HQ3x C++ version a bit (about 20% faster with -O3 on my system)Max Horn
svn-id: r36087
2009-01-27New code for interpolate32_1_1 overflowed in 565 mode, so reverting to the ↵Max Horn
old code (with some variable name changes to match the other interpolators) svn-id: r36086
2009-01-26Removed use of LUT16to32 in HQx asm versions, replacing some MMX code with ↵Max Horn
'plain' x86 code. Advantage: got rid of a 256kb table (reduces cache load, so over here the code is about as fast as before; in particular, since the affected interpolators are not used that often, it seems). Moreover, the new code is more accurate than the old ASM code, which actually differed from what our C++ HQx did (sacrificing precision for speed, i.e., cheating ;-) svn-id: r36078
2009-01-26Slightly improved interpolate32_1_1Max Horn
svn-id: r36075
2009-01-25Renamed lowBits -> kLowBitsMask and highBits -> kHighBitsMaskMax Horn
svn-id: r36049