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authorJohannes Schickel2010-04-19 20:44:25 +0000
committerJohannes Schickel2010-04-19 20:44:25 +0000
commitd163686d2d411043b87df92d4d8151eab4747ed3 (patch)
tree898393b0e00fa18ddfa417e1acea30b95d0b436c /graphics/scaler
parent498d1da18229b8de8faf2576e527a5ef82e7fdcf (diff)
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Document that the current Hercules mode thumbnail scaler code is pretty much aimed for SCUMM games.
svn-id: r48736
Diffstat (limited to 'graphics/scaler')
-rw-r--r--graphics/scaler/thumbnail_intern.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp
index 329cf71186..12048249f0 100644
--- a/graphics/scaler/thumbnail_intern.cpp
+++ b/graphics/scaler/thumbnail_intern.cpp
@@ -162,6 +162,10 @@ static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
in = newscreen;
} else if (width == 720) {
// Special case to handle Hercules mode
+ //
+ // NOTE: This code is pretty SCUMM specific.
+ // For other games this code might cut off
+ // not only the menu, but also other graphics.
width = 640;
inHeight = 400;