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author | Johannes Schickel | 2010-04-19 20:44:25 +0000 |
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committer | Johannes Schickel | 2010-04-19 20:44:25 +0000 |
commit | d163686d2d411043b87df92d4d8151eab4747ed3 (patch) | |
tree | 898393b0e00fa18ddfa417e1acea30b95d0b436c /graphics/scaler | |
parent | 498d1da18229b8de8faf2576e527a5ef82e7fdcf (diff) | |
download | scummvm-rg350-d163686d2d411043b87df92d4d8151eab4747ed3.tar.gz scummvm-rg350-d163686d2d411043b87df92d4d8151eab4747ed3.tar.bz2 scummvm-rg350-d163686d2d411043b87df92d4d8151eab4747ed3.zip |
Document that the current Hercules mode thumbnail scaler code is pretty much aimed for SCUMM games.
svn-id: r48736
Diffstat (limited to 'graphics/scaler')
-rw-r--r-- | graphics/scaler/thumbnail_intern.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp index 329cf71186..12048249f0 100644 --- a/graphics/scaler/thumbnail_intern.cpp +++ b/graphics/scaler/thumbnail_intern.cpp @@ -162,6 +162,10 @@ static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { in = newscreen; } else if (width == 720) { // Special case to handle Hercules mode + // + // NOTE: This code is pretty SCUMM specific. + // For other games this code might cut off + // not only the menu, but also other graphics. width = 640; inHeight = 400; |