Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-08 | Fix what looks like a typo bug in the AVI player | Max Horn | |
svn-id: r44016 | |||
2009-09-01 | Add some more drawing constraints, so prevent overflowing the video memory | Sven Hesse | |
svn-id: r43902 | |||
2009-08-30 | Rename the WAVE_* constants to AVI_WAVE_* to fix compile on WinCE. | Matthew Hoops | |
svn-id: r43839 | |||
2009-08-30 | Named some unnamed enums. Hopefully, this will fix compilation under WinCE. | Filippos Karapetis | |
svn-id: r43836 | |||
2009-08-30 | Add an AVI player and MSVideo1 codec for use with some SCI Windows game ↵ | Matthew Hoops | |
(such as kq6). svn-id: r43833 | |||
2009-08-29 | Patch #2836424: "Optional compilation of CoktelVideo and Indeo3" | Eugene Sandulenko | |
svn-id: r43807 | |||
2009-08-22 | Fixing some problems when calling the player with muted output | Sven Hesse | |
svn-id: r43643 | |||
2009-08-02 | When ESCing videos, seek to the last frame that was meant to be played. ↵ | Sven Hesse | |
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995 | |||
2009-07-29 | Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundType | Sven Hesse | |
svn-id: r42887 | |||
2009-07-28 | Changing stuff around a bit so alignment requirements won't increase | Sven Hesse | |
svn-id: r42857 | |||
2009-07-27 | Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame() | Sven Hesse | |
svn-id: r42851 | |||
2009-07-26 | Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because ↵ | Sven Hesse | |
it breaks Woodruff's intro svn-id: r42809 | |||
2009-07-25 | Adding more sanity checks to Vmd::renderFrame() | Sven Hesse | |
svn-id: r42783 | |||
2009-07-25 | Adding support for (new-style) stereo in DPCM audio | Sven Hesse | |
svn-id: r42782 | |||
2009-07-25 | Fixing Woodruff videos again after enabling block type 2 transparency | Sven Hesse | |
svn-id: r42768 | |||
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵ | Sven Hesse | |
notifyPaused() svn-id: r42715 | |||
2009-07-24 | Moving all implementations into the cpp | Sven Hesse | |
svn-id: r42714 | |||
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse | |
svn-id: r42713 | |||
2009-07-24 | Fixing bytes per pixel detection | Sven Hesse | |
svn-id: r42712 | |||
2009-07-24 | Adding stubs for newer VMDs found in Addy 5 | Sven Hesse | |
svn-id: r42710 | |||
2009-07-24 | Properly reading the video codec fourcc, in case we need other codecs in the ↵ | Sven Hesse | |
future svn-id: r42708 | |||
2009-07-24 | Calculating the number of data bytes per initial sound slice, because ↵ | Sven Hesse | |
relying on the standard amount doesn't work for some videos svn-id: r42707 | |||
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse | |
svn-id: r42705 | |||
2009-07-24 | Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵ | Sven Hesse | |
we've called ADPCM before is more like DPCM svn-id: r42704 | |||
2009-07-24 | Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵ | Sven Hesse | |
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690 | |||
2009-07-14 | Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG | Torbjörn Andersson | |
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway. svn-id: r42484 | |||
2009-07-14 | Removing ioFailed() usage and fixing a leak in case of error | Sven Hesse | |
svn-id: r42469 | |||
2009-07-09 | Warn instead of crash when a video frame part was found although the header ↵ | Sven Hesse | |
says there's no video svn-id: r42286 | |||
2009-06-07 | Changed the bitstream buffer used to initialize the big Huffman trees to be ↵ | Filippos Karapetis | |
a normal byte array, instead of a Common::Array svn-id: r41356 | |||
2009-06-07 | Formatting | Filippos Karapetis | |
svn-id: r41354 | |||
2009-06-07 | Applied madmoose's patch from bug report #2794216 - "Loading large Smacker ↵ | Filippos Karapetis | |
movies is slow" svn-id: r41353 | |||
2009-05-26 | Reserve some space in the Huffman tree arrays before starting to decode the ↵ | Filippos Karapetis | |
Huffman trees. Hopefully, this will speed up the tree constructing phase somewhat svn-id: r40900 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-21 | Move Indeo3 static data from indeo3data.h to indeo3.cpp. | Johannes Schickel | |
svn-id: r40762 | |||
2009-05-21 | I'm no longer sure I've really seen case 12 happen, so don't mention it. | Torbjörn Andersson | |
svn-id: r40761 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-21 | Moved the Coktel video player into its own subdirectory | Filippos Karapetis | |
svn-id: r40755 | |||
2009-05-21 | Added comment and warning message about possibly missing cases. | Torbjörn Andersson | |
svn-id: r40752 | |||
2009-05-21 | Fixed indentation. (Don't worry, it's just a small change, and it matches the | Torbjörn Andersson | |
original FFmpeg code, as far as I can tell.) svn-id: r40749 | |||
2009-05-20 | Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's ↵ | Sven Hesse | |
VMDs) to graphics/video/ svn-id: r40744 | |||
2009-05-20 | - Reverted commit #40730, as it introduced rounding errors | Filippos Karapetis | |
- Properly fixed the FLIC player - The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method svn-id: r40736 | |||
2009-05-19 | Changed calculations based on frame delay to be based on the scale of 1ms, ↵ | Filippos Karapetis | |
not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand svn-id: r40730 | |||
2009-05-19 | Some fixes to the video decoders, thanks to salty-horse's comments | Filippos Karapetis | |
svn-id: r40729 | |||
2009-05-17 | The 'frameSize' variable isn't used at the moment. | Torbjörn Andersson | |
svn-id: r40640 | |||
2009-05-17 | Changed the FLIC player to the common VideoDecoder interface. Note that ↵ | Filippos Karapetis | |
currently the double animation in Bud Tucker's intro credits is broken, as the second background animation is not played svn-id: r40638 | |||
2009-05-16 | Add initial support for DOS non-interactive demos of The Feeble Files. | Travis Howell | |
svn-id: r40619 | |||
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵ | Max Horn | |
some other tweaks svn-id: r39255 | |||
2009-03-08 | Patch #2658710: "Add comments to specify which engines use which decoders" | Eugene Sandulenko | |
svn-id: r39236 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 |