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AgeCommit message (Expand)Author
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-30Implemented support for drawing 8x16 chars from our custom SJIS font.Johannes Schickel
2009-09-30Update SJIS code to read SJIS.FNT version 2 data (no support for drawing ASCI...Johannes Schickel
2009-09-28Removed the svn:executable property on non-executablesAndre Heider
2009-09-25Removed dead codeMax Horn
2009-09-08Fix what looks like a typo bug in the AVI playerMax Horn
2009-09-08Fixed some (pedantic) warningsMax Horn
2009-09-01Add some more drawing constraints, so prevent overflowing the video memorySven Hesse
2009-09-01Coding best practice: Whenever possible, pass objects by reference instead of...Max Horn
2009-08-30Rename the WAVE_* constants to AVI_WAVE_* to fix compile on WinCE.Matthew Hoops
2009-08-30Named some unnamed enums. Hopefully, this will fix compilation under WinCE.Filippos Karapetis
2009-08-30Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such...Matthew Hoops
2009-08-30Added the ColorMask ARGB3444 for Gamecube/WiiAndre Heider
2009-08-29Patch #2836424: "Optional compilation of CoktelVideo and Indeo3"Eugene Sandulenko
2009-08-29Fix bug for non 8bpp indexed game screens in grabScreen565.Johannes Schickel
2009-08-29changes to graphics/scaler/thumbnail_intern.cpp that escaped earlier 16-bit m...Jody Northup
2009-08-26Fix to correctly store a cursor's key colour, fixing key colour being lost wh...Paul Gilbert
2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
2009-08-22Fixed crossBlit prototypeAndre Heider
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guaran...Andre Heider
2009-08-21Add JPEG decoder from 16bpp branchScott Thomas
2009-08-21Fixed warning.Torbjörn Andersson
2009-08-21add conversion.h and conversion.cpp into trunk (were present in working copy,...Jody Northup
2009-08-21Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/Jody Northup
2009-08-19Add another range check in our SJIS font code to avoid out of bounds access.Johannes Schickel
2009-08-16Merged revisions 43338-43340,43342,43344-43347,43349-43350,43352-43354,43357-...Travis Howell
2009-08-14MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan)Joost Peters
2009-08-13Merged revisions 43245-43249,43251-43252,43257,43260,43262-43264,43266,43268-...Travis Howell
2009-08-12Change SJIS code guard to also check whether dynamic plugins are enabled.Johannes Schickel
2009-08-05Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,...Travis Howell
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. Fixes...Sven Hesse
2009-07-30Fixed missing clearing of the low bit of the alpha mask in the "dim" screen s...Johannes Schickel
2009-07-30Fix bug #2829737: "GUI: Wrong background colours on dialog screens (IRIX)".Johannes Schickel
2009-07-30Patch #2818501: enable scale2x mmx on x86_64Max Horn
2009-07-29Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundTypeSven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
2009-07-27Formatting.Johannes Schickel
2009-07-27Add ARM code version of Normal2x scaler.Robin Watts
2009-07-26Add a todo to FontSJIS::drawChar taking an Graphics::Surface.Johannes Schickel
2009-07-26Instead of only printing a warning, when no SJIS char data is present, just r...Johannes Schickel
2009-07-26Reflect code to test the magic bytes in the sjis.fnt header.Johannes Schickel
2009-07-26Add way to overwrite default SJIS font.Johannes Schickel
2009-07-26Specify that the chars passed to FontSJIS::drawChar should be little endian.Johannes Schickel
2009-07-26Print warning, when client code does try to draw an unsupported SJIS char.Johannes Schickel
2009-07-26Add a factory method, which tries to open different SJIS fonts/ROMs and retur...Johannes Schickel
2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
2009-07-26Add support for our custom SJIS font.Johannes Schickel
2009-07-26Create base class FontSJIS16x16 for our own SJIS font.Johannes Schickel
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because i...Sven Hesse